public void Execute(object parameter)
        {
            try
            {
                UiArchives archives = _archivesProvider();
                if (archives == null)
                    return;

                UiGameFileCommanderSettingsWindow settingsDlg = new UiGameFileCommanderSettingsWindow(false);
                if (settingsDlg.ShowDialog() != true)
                    return;

                Stopwatch sw = new Stopwatch();
                sw.Start();

                Wildcard wildcard = new Wildcard(settingsDlg.Wildcard, false);
                bool? compression = settingsDlg.Compression;
                bool? conversion = settingsDlg.Convert;

                UiInjectionManager manager = new UiInjectionManager();
                FileSystemInjectionSource source = new FileSystemInjectionSource();
                foreach (IUiLeafsAccessor accessor in archives.AccessToCheckedLeafs(wildcard, conversion, compression))
                    accessor.Inject(source, manager);
                manager.WriteListings();

                if (sw.ElapsedMilliseconds / 1000 > 2)
                    MessageBox.Show(String.Format("Упаковка завершена за {0}.", sw.Elapsed.ToString(@"d\.hh\:mm\:ss")), "Готово!", MessageBoxButton.OK, MessageBoxImage.Information);
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString(), "Ошибка!", MessageBoxButton.OK, MessageBoxImage.Error);
            }
        }
        public void Execute(object parameter)
        {
            try
            {
                UiArchives archives = _archivesProvider();
                if (archives == null)
                {
                    return;
                }

                UiGameFileCommanderSettingsWindow settingsDlg = new UiGameFileCommanderSettingsWindow(false);
                if (settingsDlg.ShowDialog() != true)
                {
                    return;
                }

                Stopwatch sw = new Stopwatch();
                sw.Start();

                Wildcard wildcard    = new Wildcard(settingsDlg.Wildcard, false);
                bool?    compression = settingsDlg.Compression;
                bool?    conversion  = settingsDlg.Convert;

                UiInjectionManager        manager = new UiInjectionManager();
                FileSystemInjectionSource source  = new FileSystemInjectionSource();
                foreach (IUiLeafsAccessor accessor in archives.AccessToCheckedLeafs(wildcard, conversion, compression))
                {
                    accessor.Inject(source, manager);
                }
                manager.WriteListings();

                if (sw.ElapsedMilliseconds / 1000 > 2)
                {
                    MessageBox.Show(String.Format(Lang.Message.Done.InjectionCompleteFormat, sw.Elapsed), Lang.Message.Done.Title, MessageBoxButton.OK, MessageBoxImage.Information);
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString(), Lang.Message.Error.Title, MessageBoxButton.OK, MessageBoxImage.Error);
            }
        }
Пример #3
0
        private void Patch(DirectoryInfo translationDir, GameLocationInfo gameLocation)
        {
            if (CancelEvent.IsSet())
                return;

            Dictionary<string, string> dic = ReadStrings(translationDir);
            if (CancelEvent.IsSet())
                return;

            FileSystemInjectionSource source = new FileSystemInjectionSource();
            source.RegisterStrings(dic);

            UiArchiveTreeBuilder builder = new UiArchiveTreeBuilder(gameLocation);
            UiArchives archives = builder.Build();
            Position = 0;
            Maximum = archives.Count;
            foreach (UiContainerNode archive in archives)
            {
                Check(archive);
                OnProgress(1);
            }

            if (CancelEvent.IsSet())
                return;

            IUiLeafsAccessor[] accessors = archives.AccessToCheckedLeafs(new Wildcard("*"), null, false).ToArray();
            Position = 0;
            Maximum = accessors.Length;

            UiInjectionManager manager = new UiInjectionManager();
            foreach (IUiLeafsAccessor accessor in accessors)
            {
                accessor.Inject(source, manager);
                OnProgress(1);
            }

            manager.WriteListings();
        }