private int nbJetons = 0; //Nombre de jeton posés #endregion Fields #region Constructors public Puissance4() { #region Puissance4 InitializeComponent(); ClientSize = new System.Drawing.Size(WIDTH - 6, HEIGHT + SIZE_H + MARGIN_TOP + MARGIN_BOTTOM - 6); this.grille = new Grille(); this.jeton = new Jeton(joueur, WIDTH / 2 - SIZE_W / 2, 0); #endregion Refresh(); }
private int nbJetons = 0; //Nombre de jeton posés #endregion Fields #region Constructors public Puissance4() { #region Puissance4 InitializeComponent(); ClientSize = new System.Drawing.Size(WIDTH - 6, HEIGHT + SIZE_H + MARGIN_TOP + MARGIN_BOTTOM - 6); this.grille = new Grille(); this.jeton = new Jeton(joueur, WIDTH / 2 - SIZE_W / 2, 0); #endregion Refresh(); toolStripStatusLabel1.Text = "Rouge : 0"; toolStripStatusLabel2.Text = "Jaune : 0"; }