Пример #1
0
        public override void HandleInput(InputState input)
        {
            PlayerIndex player;

            if (selectionMode == 0)
            {
                if (input.CurrentKeyboardStates[0].IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Left) ||
                   input.CurrentKeyboardStates[0].IsKeyDown(Microsoft.Xna.Framework.Input.Keys.A) ||
                    input.CurrentGamePadStates[0].ThumbSticks.Left.X<-0.2f ||
                    input.CurrentGamePadStates[0].DPad.Left == ButtonState.Pressed)
                {
                    switch (selectedColor)
                    {
                        case 0:
                            if (carColor.R > 25) carColor.R -= 2;
                            break;
                        case 1:
                            if (carColor.G > 25) carColor.G -= 2;
                            break;
                        case 2:
                            if (carColor.B > 25) carColor.B -= 2;
                            break;
                    }

                }
                if (input.CurrentKeyboardStates[0].IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Right) ||
                   input.CurrentKeyboardStates[0].IsKeyDown(Microsoft.Xna.Framework.Input.Keys.D) ||
                    input.CurrentGamePadStates[0].ThumbSticks.Left.X > 0.2f ||
                    input.CurrentGamePadStates[0].DPad.Right == ButtonState.Pressed)
                {
                    switch (selectedColor)
                    {
                        case 0:
                            if (carColor.R < 255) carColor.R += 2;
                            break;
                        case 1:
                            if (carColor.G < 255) carColor.G += 2;
                            break;
                        case 2:
                            if (carColor.B < 255) carColor.B += 2;
                            break;
                    }
                }

                if (input.IsNewKeyPress(Microsoft.Xna.Framework.Input.Keys.Up, null, out player) ||
                   input.IsNewKeyPress(Microsoft.Xna.Framework.Input.Keys.W, null, out player) ||
                    input.IsMenuUp(null))
                {
                    selectedColor--;
                    if (selectedColor == -1) selectedColor = 2;
                }
                if (input.IsNewKeyPress(Microsoft.Xna.Framework.Input.Keys.Down, null, out player) ||
                   input.IsNewKeyPress(Microsoft.Xna.Framework.Input.Keys.S, null, out player) ||
                    input.IsMenuDown(null))
                {
                    selectedColor++;
                    if (selectedColor == 3) selectedColor = 0;
                }

                if (input.IsNewKeyPress(Microsoft.Xna.Framework.Input.Keys.Enter, null, out player) ||
                   input.IsNewKeyPress(Microsoft.Xna.Framework.Input.Keys.Space, null, out player) ||
                    input.IsMenuSelect(null, out player))
                {
                    AudioController.PlaySFX("select", 0.5f, 0f, 0f);
                    selectionMode = 1;
                    LoadTracks(selectedCup);
                }

                if (input.MouseLeftClick)
                {
                    if(rightRect.Contains(new Point(input.CurrentMouseState.X, input.CurrentMouseState.Y)))
                    {
                        AudioController.PlaySFX("select", 0.5f, 0f, 0f);
                        selectionMode = 1;
                        LoadTracks(selectedCup);
                    }

                    if (leftRect.Contains(new Point(input.CurrentMouseState.X, input.CurrentMouseState.Y)))
                    {
                        AudioController.StopMusic();
                        LoadingScreen.Load(ScreenManager, false, null, new MainMenuScreen());
                    }

                }

                if (input.MouseDragging)
                {
                    if (redRect.Contains(new Point(input.CurrentMouseState.X, input.CurrentMouseState.Y)))
                    {
                        carColor.R = (byte)MathHelper.Clamp((25f + (230f / 400f) * ((input.CurrentMouseState.X - (float)redRect.Left))), 25f, 255f);
                        selectedColor = 0;
                    }
                    if (greenRect.Contains(new Point(input.CurrentMouseState.X, input.CurrentMouseState.Y)))
                    {
                        carColor.G = (byte)MathHelper.Clamp((25f + (230f / 400f) * ((input.CurrentMouseState.X - (float)greenRect.Left))), 25f, 255f);
                        selectedColor = 1;
                    }
                    if (blueRect.Contains(new Point(input.CurrentMouseState.X, input.CurrentMouseState.Y)))
                    {
                        carColor.B = (byte)MathHelper.Clamp((25f + (230f / 400f) * ((input.CurrentMouseState.X - (float)blueRect.Left))), 25f, 255f);
                        selectedColor = 2;
                    }
                }

            #if WINRT || WINDOWS_PHONE || TOUCH
                foreach (GestureSample gest in input.Gestures)
                {
                    if (gest.GestureType == GestureType.HorizontalDrag)
                    {
                        if (redRect.Contains(new Point((int)gest.Position.X, (int)gest.Position.Y)))
                        {
                            carColor.R = (byte)MathHelper.Clamp((25f + (230f / 400f) * ((gest.Position.X - (float)redRect.Left))), 25f, 255f);
                            selectedColor = 0;
                        }
                        if (greenRect.Contains(new Point((int)gest.Position.X, (int)gest.Position.Y)))
                        {
                            carColor.G = (byte)MathHelper.Clamp((25f + (230f / 400f) * ((gest.Position.X - (float)greenRect.Left))), 25f, 255f);
                            selectedColor = 1;
                        }
                        if (blueRect.Contains(new Point((int)gest.Position.X, (int)gest.Position.Y)))
                        {
                            carColor.B = (byte)MathHelper.Clamp((25f + (230f / 400f) * ((gest.Position.X - (float)blueRect.Left))), 25f, 255f);
                            selectedColor = 2;
                        }
                    }
                }

                if (input.TapGesture != null)
                {
            #if WINDOWS_PHONE
                    if (rightRect.Contains(new Point((int)input.TapGesture.Value.Position.Y, ScreenManager.Viewport.Height - (int)input.TapGesture.Value.Position.X)))
            #else
                    if (rightRect.Contains(new Point((int)input.TapGesture.Value.Position.X, (int)input.TapGesture.Value.Position.Y)))
            #endif
                    {
                        AudioController.PlaySFX("select", 0.5f, 0f, 0f);
                        selectionMode = 1;
                        LoadTracks(selectedCup);
                    }

            #if WINDOWS_PHONE
                    if (leftRect.Contains(new Point((int)input.TapGesture.Value.Position.Y, ScreenManager.Viewport.Height - (int)input.TapGesture.Value.Position.X)))
            #else
                    if (leftRect.Contains(new Point((int)input.TapGesture.Value.Position.X, (int)input.TapGesture.Value.Position.Y)))
            #endif
                    {
                        AudioController.StopMusic();
                        LoadingScreen.Load(ScreenManager, false, null, new MainMenuScreen());
                    }
                }

            #endif
                if (input.IsMenuCancel(null, out player))
                {
                    AudioController.StopMusic();
                    LoadingScreen.Load(ScreenManager, false, null, new MainMenuScreen());
                }
            }
            else
            {
                if (input.IsNewKeyPress(Microsoft.Xna.Framework.Input.Keys.Escape, null, out player) ||
                   input.IsNewKeyPress(Microsoft.Xna.Framework.Input.Keys.Back, null, out player) ||
                    input.IsMenuCancel(null, out player))
                {
                    selectionMode = 0;
                }

                if (input.IsNewKeyPress(Microsoft.Xna.Framework.Input.Keys.Left, null, out player) ||
                   input.IsNewKeyPress(Microsoft.Xna.Framework.Input.Keys.A, null, out player) ||
                    (input.CurrentGamePadStates[0].ThumbSticks.Left.X<-0.2f && input.LastGamePadStates[0].ThumbSticks.Left.X>=-0.2f) ||
                    input.CurrentGamePadStates[0].DPad.Left == ButtonState.Pressed && input.LastGamePadStates[0].DPad.Left != ButtonState.Pressed)
                {
                    selectedCup--;
                    if (selectedCup == -1) selectedCup = 0;
                    else LoadTracks(selectedCup);
                }
                if (input.IsNewKeyPress(Microsoft.Xna.Framework.Input.Keys.Right, null, out player) ||
                   input.IsNewKeyPress(Microsoft.Xna.Framework.Input.Keys.D, null, out player) ||
                    (input.CurrentGamePadStates[0].ThumbSticks.Left.X > 0.2f && input.LastGamePadStates[0].ThumbSticks.Left.X <= 0.2f) ||
                    input.CurrentGamePadStates[0].DPad.Right == ButtonState.Pressed && input.LastGamePadStates[0].DPad.Right != ButtonState.Pressed)
                {
                    selectedCup++;
                    if (selectedCup == Cups.Count) selectedCup = Cups.Count-1;
                    else LoadTracks(selectedCup);
                }

                if (input.IsNewKeyPress(Microsoft.Xna.Framework.Input.Keys.Enter, null, out player) ||
                   input.IsNewKeyPress(Microsoft.Xna.Framework.Input.Keys.Space, null, out player) ||
                    input.IsMenuSelect(null, out player))
                {
                    AudioController.PlaySFX("select", 0.5f, 0f, 0f);
                    ExitScreen();
                    //
                }

                if (input.MouseLeftClick)
                {
                    if (rightRect.Contains(new Point(input.CurrentMouseState.X, input.CurrentMouseState.Y)))
                    {
                        AudioController.PlaySFX("select", 0.5f, 0f, 0f);
                        ExitScreen();
                    }

                    if (leftRect.Contains(new Point(input.CurrentMouseState.X, input.CurrentMouseState.Y)))
                    {
                        selectionMode = 0;
                    }

                    if (leftCupRect.Contains(new Point(input.CurrentMouseState.X, input.CurrentMouseState.Y)))
                    {
                        selectedCup--;
                        if (selectedCup == -1) selectedCup = 0;
                        else LoadTracks(selectedCup);
                    }

                    if (rightCupRect.Contains(new Point(input.CurrentMouseState.X, input.CurrentMouseState.Y)))
                    {
                        selectedCup++;
                        if (selectedCup == Cups.Count) selectedCup = Cups.Count - 1;
                        else LoadTracks(selectedCup);
                    }
                }

            #if WINRT || WINDOWS_PHONE || TOUCH

                foreach (GestureSample gest in input.Gestures)
                {
                    if (gest.GestureType == GestureType.Flick)
                    {

                            if (gest.Delta.X > 0f)
                            {
                                selectedCup--;
                                if (selectedCup == -1) selectedCup = 0;
                                else LoadTracks(selectedCup);
                            }

                            if (gest.Delta.X < 0f)
                            {
                                selectedCup++;
                                if (selectedCup == Cups.Count) selectedCup = Cups.Count - 1;
                                else LoadTracks(selectedCup);
                            }

                    }
                }

                if (input.TapGesture != null)
                {
            #if WINDOWS_PHONE
                    if (rightRect.Contains(new Point((int)input.TapGesture.Value.Position.Y, ScreenManager.Viewport.Height - (int)input.TapGesture.Value.Position.X)))
            #else
                    if (rightRect.Contains(new Point((int)input.TapGesture.Value.Position.X, (int)input.TapGesture.Value.Position.Y)))
            #endif
                    {
                        AudioController.PlaySFX("select", 0.5f, 0f, 0f);
                        ExitScreen();
                    }

            #if WINDOWS_PHONE
                    if (leftRect.Contains(new Point((int)input.TapGesture.Value.Position.Y, ScreenManager.Viewport.Height - (int)input.TapGesture.Value.Position.X)))
            #else
                    if (leftRect.Contains(new Point((int)input.TapGesture.Value.Position.X, (int)input.TapGesture.Value.Position.Y)))
            #endif
                    {
                        selectionMode = 0;
                    }

            #if WINDOWS_PHONE
                    if (rightCupRect.Contains(new Point((int)input.TapGesture.Value.Position.Y, ScreenManager.Viewport.Height - (int)input.TapGesture.Value.Position.X)))
            #else
                    if (rightCupRect.Contains(new Point((int)input.TapGesture.Value.Position.X, (int)input.TapGesture.Value.Position.Y)))
            #endif
                    {
                        selectedCup++;
                        if (selectedCup == Cups.Count) selectedCup = Cups.Count - 1;
                        else LoadTracks(selectedCup);
                    }

            #if WINDOWS_PHONE
                    if (leftCupRect.Contains(new Point((int)input.TapGesture.Value.Position.Y, ScreenManager.Viewport.Height - (int)input.TapGesture.Value.Position.X)))
            #else
                    if (leftCupRect.Contains(new Point((int)input.TapGesture.Value.Position.X, (int)input.TapGesture.Value.Position.Y)))
            #endif
                    {
                        selectedCup--;
                        if (selectedCup == -1) selectedCup = 0;
                        else LoadTracks(selectedCup);
                    }
                }

            #endif
            }

            base.HandleInput(input);
        }
Пример #2
0
        /// <summary>
        /// Responds to user input, changing the selected entry and accepting
        /// or cancelling the menu.
        /// </summary>
        public override void HandleInput(InputState input)
        {
            // we cancel the current menu screen if the user presses the back button
            PlayerIndex player;
            if (input.IsNewButtonPress(Buttons.Back, ControllingPlayer, out player))
            {
                OnCancel(player);
            }

            if (input.IsMenuCancel(null, out player))
            {
                OnCancel(player);
            }

            if (input.IsMenuUp(null))
                if(selectedEntry>0) selectedEntry--;

            if (input.IsMenuDown(null))
                if (selectedEntry < menuEntries.Count-1) selectedEntry++;

            if (input.IsMenuSelect(null, out player))
                OnSelectEntry(selectedEntry, PlayerIndex.One);

            #if WINDOWS_PHONE || WINRT || TOUCH
            // look for any taps that occurred and select any entries that were tapped
            foreach (GestureSample gesture in input.Gestures)
            {
                if (gesture.GestureType == GestureType.Tap)
                {
                    // convert the position to a Point that we can test against a Rectangle
                    Point tapLocation = new Point((int)gesture.Position.X, (int)gesture.Position.Y);

                    // iterate the entries to see if any were tapped
                    for (int i = 0; i < menuEntries.Count; i++)
                    {
                        MenuEntry menuEntry = menuEntries[i];

                        if (GetMenuEntryHitBounds(menuEntry).Contains(tapLocation))
                        {
                            // select the entry. since gestures are only available on Windows Phone,
                            // we can safely pass PlayerIndex.One to all entries since there is only
                            // one player on Windows Phone.
                            OnSelectEntry(i, PlayerIndex.One);
                        }
                    }
                }
            }
            #endif

            if (!ScreenManager.IsPhone)
            {
                Point mouseLocation = new Point(input.CurrentMouseState.X, input.CurrentMouseState.Y);

                for (int i = 0; i < menuEntries.Count; i++)
                {
                    MenuEntry menuEntry = menuEntries[i];

                    if (GetMenuEntryHitBounds(menuEntry).Contains(mouseLocation))
                    {
                        selectedEntry = i;

                        // Mouse left click?
                        if (input.CurrentMouseState.LeftButton == ButtonState.Released && input.LastMouseState.LeftButton == ButtonState.Pressed)
                        {
                            // select the entry. since gestures are only available on Windows Phone,
                            // we can safely pass PlayerIndex.One to all entries since there is only
                            // one player on Windows Phone.
                            OnSelectEntry(i, PlayerIndex.One);
                        }
                    }
                }
            }
        }