Пример #1
0
        public void Initialize(AudioSourceSettings settings, AudioItemManager itemManager, AudioSource audioSource, AudioSpatializer spatializer, IAudioItem parent)
        {
            base.Initialize(settings.Identifier, itemManager, spatializer, parent);

            // General Setup
            originalSettings        = settings;
            this.settings           = PrefabPoolManager.Create(settings);
            source                  = audioSource;
            source.transform.parent = itemManager.AudioManager.Reference.transform.parent;
            base.spatializer.AddSource(source.transform);

            // Setup the AudioSource
            source.Stop();
            source.clip = this.settings.Clip;
            source.name = settings.Name;
            source.outputAudioMixerGroup = this.settings.Output;
            source.loop         = this.settings.Loop;
            source.spatialBlend = base.spatializer.SpatializeMode == AudioSpatializer.SpatializeModes.None ? 0f : source.spatialBlend;

            InitializeModifiers(originalSettings);

            for (int i = 0; i < originalSettings.Options.Count; i++)
            {
                ApplyOption(originalSettings.Options[i], false);
            }

            if (this.settings.MaxInstances > 0)
            {
                itemManager.TrimInstances(this, this.settings.MaxInstances);
            }
        }
Пример #2
0
        public override void OnEnable()
        {
            base.OnEnable();

            sourceSettings = target as AudioSourceSettings;
            clipProperty   = serializedObject.FindProperty("Clip");

            InitializeTextures();
        }
        public override void OnEnable()
        {
            base.OnEnable();

            sourceSettings = target as AudioSourceSettings;
            clipProperty = serializedObject.FindProperty("Clip");

            InitializeTextures();
        }
Пример #4
0
        public void Copy(AudioSourceItem reference)
        {
            base.Copy(reference);

            originalSettings = reference.originalSettings;
            settings         = reference.settings;
            source           = reference.source;
            deltaTime        = reference.deltaTime;
            lastTime         = reference.lastTime;
        }
Пример #5
0
        void ShowWaves()
        {
            AudioClip clip = clipProperty.GetValue <AudioClip>();
            string    playRangeStartSeconds = clip == null ? "" : "(" + (sourceSettings.PlayRangeStart * clip.length).Round(0.01f) + "s)";
            string    playRangeEndSeconds   = clip == null ? "" : "(" + (sourceSettings.PlayRangeEnd * clip.length).Round(0.01f) + "s)";
            string    curvesLabel           = string.Format("Start: {0} {2} | End: {1} {3}", sourceSettings.PlayRangeStart.Round(0.01f), sourceSettings.PlayRangeEnd.Round(0.01f), playRangeStartSeconds, playRangeEndSeconds);

            EditorGUILayout.LabelField(curvesLabel, GUILayout.Height(22f));
            AudioManagerEditor.ShowPreviewButton(EditorGUI.IndentedRect(GUILayoutUtility.GetLastRect()), sourceSettings);

            EditorGUI.BeginChangeCheck();

            Rect rect = EditorGUI.IndentedRect(GUILayoutUtility.GetLastRect());

            EditorGUI.MinMaxSlider(new Rect(rect.x - 9f, rect.y + 12f, rect.width + 10f, rect.height), ref sourceSettings.PlayRangeStart, ref sourceSettings.PlayRangeEnd, 0f, 1f);

            if (EditorGUI.EndChangeCheck())
            {
                for (int i = 0; i < targets.Length; i++)
                {
                    AudioSourceSettings settings = (AudioSourceSettings)targets[i];
                    settings.PlayRangeStart = float.IsNaN(sourceSettings.PlayRangeStart) ? 0f : Mathf.Clamp(sourceSettings.PlayRangeStart, 0f, settings.PlayRangeEnd);
                    settings.PlayRangeEnd   = float.IsNaN(sourceSettings.PlayRangeEnd) ? 1f : Mathf.Clamp(sourceSettings.PlayRangeEnd, settings.PlayRangeStart, 1f);
                }

                serializedObject.Update();
                ClampFades();
            }


            if (clip == null || clip.channels == 1)
            {
                ShowWave(textureLeft, 40f);
            }
            else
            {
                ShowWave(textureLeft, 20f);
                ShowWave(textureRight, 20f);
            }
        }