//--------------------------------------------------------------------- // 服务端广播自动发炮 public void s2allcAutoFire(uint et_player_rpcid, Queue <_tBullet> que_bullet) { List <string> vec_param = new List <string>(); vec_param.Add(((byte)_eProtocolDesktop.s2allcAutoFire).ToString()); vec_param.Add(et_player_rpcid.ToString()); vec_param.Add(que_bullet.Count.ToString()); while (que_bullet.Count > 0) { _tBullet bullet = que_bullet.Dequeue(); vec_param.Add(bullet.bullet_objid.ToString()); vec_param.Add(bullet.turret_angle.ToString()); vec_param.Add(bullet.turret_rate.ToString()); vec_param.Add(bullet.locked_fish_objid.ToString()); } mQueProtocol.Enqueue(vec_param); }
//------------------------------------------------------------------------- public override void update(float elapsed_tm) { if (canDestroy()) { return; } CRenderLevel level = mScene.getLevel(); if (level == null) { signDestroy(); return; } bool level_isrun = level.isNormal(); if (!level_isrun) { signDestroy(); return; } mfTotalSecond += elapsed_tm; bool is_me = _isMe(); if (is_me) { // 本人发炮,子弹生产者 if (mfTotalSecond - mfLastFireSecond > mfFireTimeSpan) { mfLastFireSecond = mfTotalSecond; if (!InputController.Instance.MouseDown) { signDestroy(); return; } if (mTurret.getPlayerGold() < mTurret.getTurretRate()) { mTurret.goldNotEnough(); return; } if (mTurret.checkWhetherFire()) { Vector2 mouse_pos = InputController.Instance.CurrentMousePosition; int bullet_objid = mTurret.genBulletObjId(1); mTurret.doLocalFire(mouse_pos, bullet_objid, CBulletConstant.AutoRapidSpeed); _tBullet bullet; bullet.bullet_objid = bullet_objid; bullet.turret_angle = mTurret.getTurretAngle(); bullet.turret_rate = mTurret.getTurretRate(); bullet.locked_fish_objid = mTurret.getLockFishObjId(); mQueBullet.Enqueue(bullet); } if (miLeftBulletObjIdNum > 0) { miLeftBulletObjIdNum--; } else { //signDestroy(); // 极速转长按 CRenderBufferMgr buf_mgr = mTurret.getBufferMgr(); buf_mgr.removeBuffer("BufRapid"); if (!buf_mgr.hasBuffer("BufLongpress")) { List <object> param_list = new List <object>(); buf_mgr.addBuffer("BufLongpress", param_list); } } } } else { // 他人发炮,子弹消费者 if (mfTotalSecond - mfLastFireSecond > mfFireTimeSpan) { mfLastFireSecond = mfTotalSecond; if (mQueBullet.Count > 0) { _tBullet bullet = mQueBullet.Dequeue(); mTurret.setLockFishByFishObjId(bullet.locked_fish_objid); mTurret.setTurretAngle(bullet.turret_angle); mTurret.setTurretRate(bullet.turret_rate); mTurret.doOtherFire(bullet.bullet_objid, CBulletConstant.AutoRapidSpeed); } } } // 如果是本人,则按5Hz的频率进行自动发炮的网络同步 if (is_me) { if (mfTotalSecond - mfLastSyncSecond > mfSyncTimeSpan) { mfLastSyncSecond = mfTotalSecond; mScene.getProtocol().c2sAutoFire(mTurret.getScenePlayerInfo().et_player_rpcid, mQueBullet); } } }