void updateView(CRenderFish fish) { EbVector3 turret_position = mCRenderTurret.getTurretPos(); EbVector3 fish_position = fish.Position; float turret_fish_distance = turret_position.getDistance(fish_position); int rectangle_count = (int)(turret_fish_distance / mRectangleGap); if (rectangle_count < 0) { rectangle_count = 0; } if (mRectangle.Count > rectangle_count) { int remove_count = mRectangle.Count - rectangle_count; do { mScene.getRenderObjectPool().freeStillSprite(mRectangle[0]); mRectangle.RemoveAt(0); --remove_count; } while (remove_count > 0); } else if (mRectangle.Count < rectangle_count) { int add_count = rectangle_count - mRectangle.Count; do { newRectangleSprite(); --add_count; } while (add_count > 0); } float angle = CLogicUtility.getAngle(fish_position - turret_position); float node_count = mRectangle.Count + 2; for (int i = 0; i < mRectangle.Count; i++) { mRectangle[i].setPosition(EbVector3.lerp(turret_position, fish_position, ((float)i + 1) / node_count)); mRectangle[i].setDirection(angle); } mArrow.setPosition(EbVector3.lerp(turret_position, fish_position, (node_count - 1) / node_count)); mArrow.setDirection(angle); mNumber.setPosition(fish_position); }
//------------------------------------------------------------------------- void _die(uint et_player_rpcid, int total_score) { if (mIsDie) { return; } mPlayerId = et_player_rpcid; mTotalScore = total_score; mSpriteFreeFromTimeFactor = true; // 播放鱼死亡时候的粒子特效 mFishParticleMgr.fishDie(); // 显示掉落金币数字 if (total_score > 0) { CSpriteFishDieScore score = CSpriteFishDieScore.getScore(mScene, mMassEntity.Position, total_score, 2);//待整理 } // 播放鱼死亡时触发的特效 foreach (var it in mVibFish.Effects) { int vib_compose_id = it.Id; if (vib_compose_id <= 0) { continue; } Dictionary <string, object> param = new Dictionary <string, object>(); param.Add("SourcePosition", mMassEntity.Position); param.Add("SourceAngle", 0f); param.Add("PlayerId", et_player_rpcid); CRenderTurret turret = mScene.getTurret(et_player_rpcid); if (turret != null) { param.Add("DestPosition", turret.getTurretPos()); } else { param.Add("DestPosition", mMassEntity.Position); } param.Add("IsFishDie", true); mScene.addEffect(vib_compose_id, param, EffectTypeEnum.Client); } // 处理SpriteFish mFishStopMove = true; if (mISpriteFish != null) { mISpriteFish.playDieAnimation(); } if (mVibFish.Red == TbDataFish.IsRed.YES) { mScene.getLevel().addRedFishPosition(mFishObjId, Position); } signDie(); }