Пример #1
0
        /// <summary>
        /// Processes PingRequest message from client.
        /// <para>Simply copies the payload to a new ping response message.</para>
        /// </summary>
        /// <param name="Client">Client that sent the request.</param>
        /// <param name="RequestMessage">Full request message.</param>
        /// <returns>Response message to be sent to the client.</returns>
        public ProxProtocolMessage ProcessMessagePingRequest(IncomingClient Client, ProxProtocolMessage RequestMessage)
        {
            log.Trace("()");

            ProxMessageBuilder messageBuilder = Client.MessageBuilder;
            PingRequest        pingRequest    = RequestMessage.Request.SingleRequest.Ping;

            ProxProtocolMessage res = messageBuilder.CreatePingResponse(RequestMessage, pingRequest.Payload.ToByteArray(), ProtocolHelper.GetUnixTimestampMs());

            log.Trace("(-):*.Response.Status={0}", res.Response.Status);
            return(res);
        }
Пример #2
0
        /// <summary>
        /// Processes VerifyIdentityRequest message from client.
        /// <para>It verifies the identity's public key against the signature of the challenge provided during the start of the conversation.
        /// If everything is OK, the status of the conversation is upgraded to Verified.</para>
        /// </summary>
        /// <param name="Client">Client that sent the request.</param>
        /// <param name="RequestMessage">Full request message.</param>
        /// <returns>Response message to be sent to the client.</returns>
        public ProxProtocolMessage ProcessMessageVerifyIdentityRequest(IncomingClient Client, ProxProtocolMessage RequestMessage)
        {
            log.Trace("()");

            ProxProtocolMessage res = null;

            if (!CheckSessionConditions(Client, RequestMessage, ServerRole.Client | ServerRole.Neighbor, ClientConversationStatus.ConversationStarted, out res))
            {
                log.Trace("(-):*.Response.Status={0}", res.Response.Status);
                return(res);
            }


            ProxMessageBuilder    messageBuilder        = Client.MessageBuilder;
            VerifyIdentityRequest verifyIdentityRequest = RequestMessage.Request.ConversationRequest.VerifyIdentity;

            byte[] challenge = verifyIdentityRequest.Challenge.ToByteArray();
            if (StructuralEqualityComparer <byte[]> .Default.Equals(challenge, Client.AuthenticationChallenge))
            {
                if (messageBuilder.VerifySignedConversationRequestBody(RequestMessage, verifyIdentityRequest, Client.PublicKey))
                {
                    log.Debug("Identity '{0}' successfully verified its public key.", Client.IdentityId.ToHex());
                    Client.ConversationStatus = ClientConversationStatus.Verified;
                    res = messageBuilder.CreateVerifyIdentityResponse(RequestMessage);
                }
                else
                {
                    log.Warn("Client's challenge signature is invalid.");
                    res = messageBuilder.CreateErrorInvalidSignatureResponse(RequestMessage);
                }
            }
            else
            {
                log.Warn("Challenge provided in the request does not match the challenge created by the proximity server.");
                res = messageBuilder.CreateErrorInvalidValueResponse(RequestMessage, "challenge");
            }

            log.Trace("(-):*.Response.Status={0}", res.Response.Status);
            return(res);
        }
Пример #3
0
        /// <summary>
        /// Processes ListRolesRequest message from client.
        /// <para>Obtains a list of role servers and returns it in the response.</para>
        /// </summary>
        /// <param name="Client">Client that sent the request.</param>
        /// <param name="RequestMessage">Full request message.</param>
        /// <returns>Response message to be sent to the client.</returns>
        public ProxProtocolMessage ProcessMessageListRolesRequest(IncomingClient Client, ProxProtocolMessage RequestMessage)
        {
            log.Trace("()");

            ProxProtocolMessage res = null;

            if (!CheckSessionConditions(Client, RequestMessage, ServerRole.Primary, null, out res))
            {
                log.Trace("(-):*.Response.Status={0}", res.Response.Status);
                return(res);
            }

            ProxMessageBuilder messageBuilder   = Client.MessageBuilder;
            ListRolesRequest   listRolesRequest = RequestMessage.Request.SingleRequest.ListRoles;

            List <Iop.Proximityserver.ServerRole> roles = GetRolesFromServerComponent();

            res = messageBuilder.CreateListRolesResponse(RequestMessage, roles);

            log.Trace("(-):*.Response.Status={0}", res.Response.Status);
            return(res);
        }
Пример #4
0
        /// <summary>
        /// Processing of a message received from a client.
        /// </summary>
        /// <param name="Client">TCP client who send the message.</param>
        /// <param name="IncomingMessage">Full ProtoBuf message to be processed.</param>
        /// <returns>true if the conversation with the client should continue, false if a protocol violation error occurred and the client should be disconnected.</returns>
        public async Task <bool> ProcessMessageAsync(ClientBase Client, IProtocolMessage IncomingMessage)
        {
            IncomingClient      client          = (IncomingClient)Client;
            ProxProtocolMessage incomingMessage = (ProxProtocolMessage)IncomingMessage;
            ProxMessageBuilder  messageBuilder  = client.MessageBuilder;

            bool res = false;

            log.Debug("()");
            try
            {
                // Update time until this client's connection is considered inactive.
                client.NextKeepAliveTime = DateTime.UtcNow.AddMilliseconds(client.KeepAliveIntervalMs);
                log.Trace("Client ID {0} NextKeepAliveTime updated to {1}.", client.Id.ToHex(), client.NextKeepAliveTime.ToString("yyyy-MM-dd HH:mm:ss"));

                log.Trace("Received message type is {0}, message ID is {1}.", incomingMessage.MessageTypeCase, incomingMessage.Id);
                switch (incomingMessage.MessageTypeCase)
                {
                case Message.MessageTypeOneofCase.Request:
                {
                    ProxProtocolMessage responseMessage = messageBuilder.CreateErrorProtocolViolationResponse(incomingMessage);
                    Request             request         = incomingMessage.Request;
                    log.Trace("Request conversation type is {0}.", request.ConversationTypeCase);
                    switch (request.ConversationTypeCase)
                    {
                    case Request.ConversationTypeOneofCase.SingleRequest:
                    {
                        SingleRequest singleRequest = request.SingleRequest;
                        SemVer        version       = new SemVer(singleRequest.Version);
                        log.Trace("Single request type is {0}, version is {1}.", singleRequest.RequestTypeCase, version);

                        if (!version.IsValid())
                        {
                            responseMessage.Response.Details = "version";
                            break;
                        }

                        switch (singleRequest.RequestTypeCase)
                        {
                        case SingleRequest.RequestTypeOneofCase.Ping:
                            responseMessage = ProcessMessagePingRequest(client, incomingMessage);
                            break;

                        case SingleRequest.RequestTypeOneofCase.ListRoles:
                            responseMessage = ProcessMessageListRolesRequest(client, incomingMessage);
                            break;

                        default:
                            log.Warn("Invalid request type '{0}'.", singleRequest.RequestTypeCase);
                            break;
                        }

                        break;
                    }

                    case Request.ConversationTypeOneofCase.ConversationRequest:
                    {
                        ConversationRequest conversationRequest = request.ConversationRequest;
                        log.Trace("Conversation request type is {0}.", conversationRequest.RequestTypeCase);
                        if (conversationRequest.Signature.Length > 0)
                        {
                            log.Trace("Conversation signature is '{0}'.", conversationRequest.Signature.ToByteArray().ToHex());
                        }
                        else
                        {
                            log.Trace("No signature provided.");
                        }

                        switch (conversationRequest.RequestTypeCase)
                        {
                        case ConversationRequest.RequestTypeOneofCase.Start:
                            responseMessage = ProcessMessageStartConversationRequest(client, incomingMessage);
                            break;

                        case ConversationRequest.RequestTypeOneofCase.VerifyIdentity:
                            responseMessage = ProcessMessageVerifyIdentityRequest(client, incomingMessage);
                            break;

                        default:
                            log.Warn("Invalid request type '{0}'.", conversationRequest.RequestTypeCase);
                            // Connection will be closed in ReceiveMessageLoop.
                            break;
                        }

                        break;
                    }

                    default:
                        log.Error("Unknown conversation type '{0}'.", request.ConversationTypeCase);
                        // Connection will be closed in ReceiveMessageLoop.
                        break;
                    }

                    if (responseMessage != null)
                    {
                        // Send response to client.
                        res = await client.SendMessageAsync(responseMessage);

                        if (res)
                        {
                            // If the message was sent successfully to the target, we close the connection in case it was a protocol violation error response.
                            if (responseMessage.MessageTypeCase == Message.MessageTypeOneofCase.Response)
                            {
                                res = responseMessage.Response.Status != Status.ErrorProtocolViolation;
                            }
                        }
                    }
                    else
                    {
                        // If there is no response to send immediately to the client,
                        // we want to keep the connection open.
                        res = true;
                    }
                    break;
                }

                case Message.MessageTypeOneofCase.Response:
                {
                    Response response = incomingMessage.Response;
                    log.Trace("Response status is {0}, details are '{1}', conversation type is {2}.", response.Status, response.Details, response.ConversationTypeCase);

                    // Find associated request. If it does not exist, disconnect the client as it
                    // send a response without receiving a request. This is protocol violation,
                    // but as this is a reponse, we have no how to inform the client about it,
                    // so we just disconnect it.
                    UnfinishedRequest unfinishedRequest = client.GetAndRemoveUnfinishedRequest(incomingMessage.Id);
                    if ((unfinishedRequest != null) && (unfinishedRequest.RequestMessage != null))
                    {
                        ProxProtocolMessage requestMessage = (ProxProtocolMessage)unfinishedRequest.RequestMessage;
                        Request             request        = requestMessage.Request;
                        // We now check whether the response message type corresponds with the request type.
                        // This is only valid if the status is Ok. If the message types do not match, we disconnect
                        // for the protocol violation again.
                        bool typeMatch       = false;
                        bool isErrorResponse = response.Status != Status.Ok;
                        if (!isErrorResponse)
                        {
                            if (response.ConversationTypeCase == Response.ConversationTypeOneofCase.SingleResponse)
                            {
                                typeMatch = (request.ConversationTypeCase == Request.ConversationTypeOneofCase.SingleRequest) &&
                                            ((int)response.SingleResponse.ResponseTypeCase == (int)request.SingleRequest.RequestTypeCase);
                            }
                            else
                            {
                                typeMatch = (request.ConversationTypeCase == Request.ConversationTypeOneofCase.ConversationRequest) &&
                                            ((int)response.ConversationResponse.ResponseTypeCase == (int)request.ConversationRequest.RequestTypeCase);
                            }
                        }
                        else
                        {
                            typeMatch = true;
                        }

                        if (typeMatch)
                        {
                            // Now we know the types match, so we can rely on request type even if response is just an error.
                            switch (request.ConversationTypeCase)
                            {
                            case Request.ConversationTypeOneofCase.SingleRequest:
                            {
                                SingleRequest singleRequest = request.SingleRequest;
                                switch (singleRequest.RequestTypeCase)
                                {
                                default:
                                    log.Warn("Invalid conversation type '{0}' of the corresponding request.", request.ConversationTypeCase);
                                    // Connection will be closed in ReceiveMessageLoop.
                                    break;
                                }

                                break;
                            }

                            case Request.ConversationTypeOneofCase.ConversationRequest:
                            {
                                ConversationRequest conversationRequest = request.ConversationRequest;
                                switch (conversationRequest.RequestTypeCase)
                                {
                                default:
                                    log.Warn("Invalid type '{0}' of the corresponding request.", conversationRequest.RequestTypeCase);
                                    // Connection will be closed in ReceiveMessageLoop.
                                    break;
                                }
                                break;
                            }

                            default:
                                log.Error("Unknown conversation type '{0}' of the corresponding request.", request.ConversationTypeCase);
                                // Connection will be closed in ReceiveMessageLoop.
                                break;
                            }
                        }
                        else
                        {
                            log.Warn("Message type of the response ID {0} does not match the message type of the request ID {1}, the connection will be closed.", incomingMessage.Id, unfinishedRequest.RequestMessage.Id);
                            // Connection will be closed in ReceiveMessageLoop.
                        }
                    }
                    else
                    {
                        log.Warn("No unfinished request found for incoming response ID {0}, the connection will be closed.", incomingMessage.Id);
                        // Connection will be closed in ReceiveMessageLoop.
                    }

                    break;
                }

                default:
                    log.Error("Unknown message type '{0}', connection to the client will be closed.", incomingMessage.MessageTypeCase);
                    await SendProtocolViolation(client);

                    // Connection will be closed in ReceiveMessageLoop.
                    break;
                }
            }
            catch (Exception e)
            {
                log.Error("Exception occurred, connection to the client will be closed: {0}", e.ToString());
                await SendProtocolViolation(client);

                // Connection will be closed in ReceiveMessageLoop.
            }

            if (res && client.ForceDisconnect)
            {
                log.Debug("Connection to the client will be forcefully closed.");
                res = false;
            }

            log.Debug("(-):{0}", res);
            return(res);
        }
Пример #5
0
        /// <summary>
        /// Processes StartConversationRequest message from client.
        /// <para>Initiates a conversation with the client provided that there is a common version of the protocol supported by both sides.</para>
        /// </summary>
        /// <param name="Client">Client that sent the request.</param>
        /// <param name="RequestMessage">Full request message.</param>
        /// <returns>Response message to be sent to the client.</returns>
        public ProxProtocolMessage ProcessMessageStartConversationRequest(IncomingClient Client, ProxProtocolMessage RequestMessage)
        {
            log.Trace("()");

            ProxProtocolMessage res = null;

            if (!CheckSessionConditions(Client, RequestMessage, null, ClientConversationStatus.NoConversation, out res))
            {
                log.Trace("(-):*.Response.Status={0}", res.Response.Status);
                return(res);
            }


            ProxMessageBuilder       messageBuilder           = Client.MessageBuilder;
            StartConversationRequest startConversationRequest = RequestMessage.Request.ConversationRequest.Start;

            byte[] clientChallenge = startConversationRequest.ClientChallenge.ToByteArray();
            byte[] pubKey          = startConversationRequest.PublicKey.ToByteArray();

            if (clientChallenge.Length == ProxMessageBuilder.ChallengeDataSize)
            {
                if ((0 < pubKey.Length) && (pubKey.Length <= ProtocolHelper.MaxPublicKeyLengthBytes))
                {
                    SemVer version;
                    if (GetCommonSupportedVersion(startConversationRequest.SupportedVersions, out version))
                    {
                        Client.PublicKey  = pubKey;
                        Client.IdentityId = Crypto.Sha256(Client.PublicKey);

                        if (clientList.AddNetworkPeerWithIdentity(Client))
                        {
                            Client.MessageBuilder.SetProtocolVersion(version);

                            byte[] challenge = new byte[ProxMessageBuilder.ChallengeDataSize];
                            Crypto.Rng.GetBytes(challenge);
                            Client.AuthenticationChallenge = challenge;
                            Client.ConversationStatus      = ClientConversationStatus.ConversationStarted;

                            log.Debug("Client {0} conversation status updated to {1}, selected version is '{2}', client public key set to '{3}', client identity ID set to '{4}', challenge set to '{5}'.",
                                      Client.RemoteEndPoint, Client.ConversationStatus, version, Client.PublicKey.ToHex(), Client.IdentityId.ToHex(), Client.AuthenticationChallenge.ToHex());

                            res = messageBuilder.CreateStartConversationResponse(RequestMessage, version, Config.Configuration.Keys.PublicKey, Client.AuthenticationChallenge, clientChallenge);
                        }
                        else
                        {
                            res = messageBuilder.CreateErrorInternalResponse(RequestMessage);
                        }
                    }
                    else
                    {
                        log.Warn("Client and server are incompatible in protocol versions.");
                        res = messageBuilder.CreateErrorUnsupportedResponse(RequestMessage);
                    }
                }
                else
                {
                    log.Warn("Client send public key of invalid length of {0} bytes.", pubKey.Length);
                    res = messageBuilder.CreateErrorInvalidValueResponse(RequestMessage, "publicKey");
                }
            }
            else
            {
                log.Warn("Client send clientChallenge, which is {0} bytes long, but it should be {1} bytes long.", clientChallenge.Length, ProxMessageBuilder.ChallengeDataSize);
                res = messageBuilder.CreateErrorInvalidValueResponse(RequestMessage, "clientChallenge");
            }

            log.Trace("(-):*.Response.Status={0}", res.Response.Status);
            return(res);
        }
Пример #6
0
        /// <summary>
        /// Verifies that client's request was not sent against the protocol rules - i.e. that the role server
        /// that received the message is serving the role the message was designed for and that the conversation
        /// status with the clients matches the required status for the particular message.
        /// </summary>
        /// <param name="Client">Client that sent the request.</param>
        /// <param name="RequestMessage">Full request message.</param>
        /// <param name="RequiredRole">Server role required for the message, or null if all roles servers can handle this message.</param>
        /// <param name="RequiredConversationStatus">Required conversation status for the message, or null for single messages.</param>
        /// <param name="ResponseMessage">If the verification fails, this is filled with error response to be sent to the client.</param>
        /// <returns>true if the function succeeds (i.e. required conditions are met and the message can be processed), false otherwise.</returns>
        public bool CheckSessionConditions(IncomingClient Client, ProxProtocolMessage RequestMessage, ServerRole?RequiredRole, ClientConversationStatus?RequiredConversationStatus, out ProxProtocolMessage ResponseMessage)
        {
            log.Trace("(RequiredRole:{0},RequiredConversationStatus:{1})", RequiredRole != null ? RequiredRole.ToString() : "null", RequiredConversationStatus != null ? RequiredConversationStatus.Value.ToString() : "null");

            bool res = false;

            ResponseMessage = null;

            string requestName = RequestMessage.Request.ConversationTypeCase == Request.ConversationTypeOneofCase.SingleRequest ? "single request " + RequestMessage.Request.SingleRequest.RequestTypeCase.ToString() : "conversation request " + RequestMessage.Request.ConversationRequest.RequestTypeCase.ToString();

            // RequiredRole contains one or more roles and the current server has to have at least one of them.
            if ((RequiredRole == null) || ((roleServer.Roles & (uint)RequiredRole.Value) != 0))
            {
                if (RequiredConversationStatus == null)
                {
                    res = true;
                }
                else
                {
                    switch (RequiredConversationStatus.Value)
                    {
                    case ClientConversationStatus.NoConversation:
                    case ClientConversationStatus.ConversationStarted:
                        res = Client.ConversationStatus == RequiredConversationStatus.Value;
                        if (!res)
                        {
                            log.Warn("Client sent {0} but the conversation status is {1}.", requestName, Client.ConversationStatus);
                            ResponseMessage = Client.MessageBuilder.CreateErrorBadConversationStatusResponse(RequestMessage);
                        }
                        break;

                    case ClientConversationStatus.Verified:
                        res = Client.ConversationStatus == RequiredConversationStatus.Value;
                        if (!res)
                        {
                            log.Warn("Client sent {0} but the conversation status is {1}.", requestName, Client.ConversationStatus);
                            ResponseMessage = Client.MessageBuilder.CreateErrorUnauthorizedResponse(RequestMessage);
                        }
                        break;


                    case ClientConversationStatus.ConversationAny:
                        res = (Client.ConversationStatus == ClientConversationStatus.ConversationStarted) ||
                              (Client.ConversationStatus == ClientConversationStatus.Verified);

                        if (!res)
                        {
                            log.Warn("Client sent {0} but the conversation status is {1}.", requestName, Client.ConversationStatus);
                            ResponseMessage = Client.MessageBuilder.CreateErrorBadConversationStatusResponse(RequestMessage);
                        }
                        break;

                    default:
                        log.Error("Unknown conversation status '{0}'.", Client.ConversationStatus);
                        ResponseMessage = Client.MessageBuilder.CreateErrorInternalResponse(RequestMessage);
                        break;
                    }
                }
            }
            else
            {
                log.Warn("Received {0} on server without {1} role(s) (server roles are {2}).", requestName, RequiredRole.Value, roleServer.Roles);
                ResponseMessage = Client.MessageBuilder.CreateErrorBadRoleResponse(RequestMessage);
            }

            log.Trace("(-):{0}", res);
            return(res);
        }
        /// <summary>
        /// Checks whether the update activity request is valid.
        /// <para>This function does not verify whether the activity exists.
        /// It also does not verify whether a closer proximity server exists to which the activity should be migrated.
        /// It also does not verify whether the changed activity's start time will be before expiration time.</para>
        /// </summary>
        /// <param name="UpdateActivityRequest">Update activity request part of the client's request message.</param>
        /// <param name="Client">Client that sent the request.</param>
        /// <param name="RequestMessage">Full request message from client.</param>
        /// <param name="ErrorResponse">If the function fails, this is filled with error response message that is ready to be sent to the client.</param>
        /// <returns>true if the update activity request can be applied, false otherwise.</returns>
        public static bool ValidateUpdateActivityRequest(UpdateActivityRequest UpdateActivityRequest, IncomingClient Client, ProxProtocolMessage RequestMessage, out ProxProtocolMessage ErrorResponse)
        {
            log.Trace("()");

            bool res = false;

            ErrorResponse = null;
            string details = null;

            if (UpdateActivityRequest == null)
            {
                UpdateActivityRequest = new UpdateActivityRequest();
            }
            if (UpdateActivityRequest.Activity == null)
            {
                UpdateActivityRequest.Activity = new ActivityInformation();
            }

            SignedActivityInformation signedActivity = new SignedActivityInformation()
            {
                Activity  = UpdateActivityRequest.Activity,
                Signature = RequestMessage.Request.ConversationRequest.Signature
            };

            ProxMessageBuilder messageBuilder = Client.MessageBuilder;

            if (ValidateSignedActivityInformation(signedActivity, Client.PublicKey, messageBuilder, RequestMessage, "", false, out ErrorResponse))
            {
                if (details == null)
                {
                    int index = 0;
                    foreach (ByteString serverId in UpdateActivityRequest.IgnoreServerIds)
                    {
                        if (serverId.Length != ProtocolHelper.NetworkIdentifierLength)
                        {
                            log.Debug("Ignored server ID #{0} is not a valid network ID as its length is {1} bytes.", index, serverId.Length);
                            details = "ignoreServerIds";
                            break;
                        }

                        index++;
                    }
                }

                if (details == null)
                {
                    res = true;
                }
                else
                {
                    ErrorResponse = messageBuilder.CreateErrorInvalidValueResponse(RequestMessage, details);
                }
            }

            log.Trace("(-):{0}", res);
            return(res);
        }
        /// <summary>
        /// Checks whether the create activity request is valid.
        /// <para>This function does not verify the uniqueness of the activity identifier.
        /// It also does not verify whether a closer proximity server exists.</para>
        /// </summary>
        /// <param name="CreateActivityRequest">Create activity request part of the client's request message.</param>
        /// <param name="Client">Client that sent the request.</param>
        /// <param name="RequestMessage">Full request message from client.</param>
        /// <param name="ErrorResponse">If the function fails, this is filled with error response message that is ready to be sent to the client.</param>
        /// <returns>true if the create activity request can be applied, false otherwise.</returns>
        public static bool ValidateCreateActivityRequest(CreateActivityRequest CreateActivityRequest, IncomingClient Client, ProxProtocolMessage RequestMessage, out ProxProtocolMessage ErrorResponse)
        {
            log.Trace("()");

            bool res = false;

            ErrorResponse = null;
            string details = null;

            if (CreateActivityRequest == null)
            {
                CreateActivityRequest = new CreateActivityRequest();
            }
            if (CreateActivityRequest.Activity == null)
            {
                CreateActivityRequest.Activity = new ActivityInformation();
            }
            if (CreateActivityRequest.Activity.ProfileServerContact == null)
            {
                CreateActivityRequest.Activity.ProfileServerContact = new ServerContactInfo();
            }

            SignedActivityInformation signedActivity = new SignedActivityInformation()
            {
                Activity  = CreateActivityRequest.Activity,
                Signature = RequestMessage.Request.ConversationRequest.Signature
            };


            if (ValidateSignedActivityInformation(signedActivity, Client.PublicKey, Client.MessageBuilder, RequestMessage, "", false, out ErrorResponse))
            {
                byte[] ownerPubKey = CreateActivityRequest.Activity.OwnerPublicKey.ToByteArray();

                if (!ByteArrayComparer.Equals(Client.PublicKey, ownerPubKey))
                {
                    log.Debug("Client's public key '{0}' does not match activity owner's public key '{1}'.", Client.PublicKey.ToHex(), ownerPubKey.ToHex());
                    details = "activity.ownerPublicKey";
                }


                if (details == null)
                {
                    int index = 0;
                    foreach (ByteString serverId in CreateActivityRequest.IgnoreServerIds)
                    {
                        if (serverId.Length != ProtocolHelper.NetworkIdentifierLength)
                        {
                            log.Debug("Ignored server ID #{0} is not a valid network ID as its length is {1} bytes.", index, serverId.Length);
                            details = "ignoreServerIds";
                            break;
                        }

                        index++;
                    }
                }

                if (details == null)
                {
                    res = true;
                }
                else
                {
                    ErrorResponse = Client.MessageBuilder.CreateErrorInvalidValueResponse(RequestMessage, details);
                }
            }

            log.Trace("(-):{0}", res);
            return(res);
        }