Пример #1
0
        public void UpdateDeathCircleKnowledge(DeathCircleController deathCircleController)
        {
            SafeCircleCenterPosition     = deathCircleController.SafeCircle.transform.position;
            DeathCircleCenterPosition    = deathCircleController.DeathCircle.transform.position;
            SafeCircleRadius             = deathCircleController.SafeCircle.Radius;
            DeathCircleRadius            = deathCircleController.DeathCircle.Radius;
            CurrentDeathCircleHurtPoints = deathCircleController.DeathCircleValues.DomagePerSecond[(int)deathCircleController.CurrentPhase];

            Vector2 aiPosition         = Vector2.zero;
            Vector2 safeCirclePosition = Vector2.zero;

            aiPosition.x                     = Actor.transform.position.x;
            aiPosition.y                     = Actor.transform.position.z;
            safeCirclePosition.x             = DeathCircleCenterPosition.x;
            safeCirclePosition.y             = DeathCircleCenterPosition.z;
            CurrentDistanceOutsideSafeCircle = Vector2.Distance(aiPosition, safeCirclePosition) - SafeCircleRadius;
        }
Пример #2
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 private void InjectDeathCircleStatusUpdateEventPublisher([EntityScope] DeathCircleController deathCircleController,
                                                          [EventChannelScope] DeathCircleStatusUpdateEventChannel deathCircleStatusUpdateEventChannel)
 {
     this.deathCircleController = deathCircleController;
     this.deathCircleStatusUpdateEventChannel = deathCircleStatusUpdateEventChannel;
 }
Пример #3
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 private void InjectDeathCircleDistanceEventPublisher([GameObjectScope] DeathCircleController deathCircleController,
                                                      [EventChannelScope] DeathCircleDistanceEventChannel deathCircleDistanceEventChannel)
 {
     this.deathCircleDistanceEventChannel = deathCircleDistanceEventChannel;
     this.deathCircleController           = deathCircleController;
 }
Пример #4
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 public DeathCircleStatusUpdateEvent(DeathCircleController deathCircleController)
 {
     DeathCircleController = deathCircleController;
 }
Пример #5
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 private void InjectDeathCircleHurtEventPublisher([GameObjectScope] DeathCircleController deathCircle,
                                                  [EventChannelScope] DeathCircleHurtEventChannel deathCircleHurtEventChannel)
 {
     this.deathCircle = deathCircle;
     this.deathCircleHurtEventChannel = deathCircleHurtEventChannel;
 }