Пример #1
0
        private static void Main(string[] args)
        {
            var   start    = new Point(0, 1, 0);
            Tuple velocity = new Vector(1, 1.8, 0).Normalize();

            velocity *= 11.25;
            var gravity = new Vector(0, -0.1, 0);
            var wind    = new Vector(-0.01, 0, 0);

            var environment = new ProjectileEnvironment(gravity, wind);
            var projectile  = new Projectile.Lib.Projectile(start, velocity);
            var canvas      = new Canvas(900, 550);

            while (projectile.Position.Y > 0)
            {
                var x = (int)projectile.Position.X;
                var y = (int)(canvas.Height - projectile.Position.Y);
                canvas[x, y] = Colors.Green;
                projectile   = RenderCycle.Tick(environment, projectile);
            }

            var formatter = new PPMImageFormatter();
            var image     = (PPMImage)formatter.CreateImage(canvas);

            File.WriteAllText("projectile.ppm", image.Content);

            Process.Start("explorer", "projectile.ppm");
            System.Console.WriteLine("Done");
            System.Console.ReadLine();
        }
Пример #2
0
        public Canvas Tick(int x, int y)
        {
            var environment = new ProjectileEnvironment(_gravity, _wind);
            var projectile  = new Projectile.Lib.Projectile(_start, _velocity);
            var canvas      = new Canvas(x, y);

            while (projectile.Position.Y > 0)
            {
                var X = (int)projectile.Position.X;
                var Y = (int)(canvas.Height - projectile.Position.Y);
                canvas[X, Y] = Colors.Green;
                projectile   = RenderCycle.Tick(environment, projectile);
            }
            return(canvas);
        }
Пример #3
0
        private static void Main(string[] args)
        {
            var environment = new ProjectileEnvironment(new Vector(0, -0.1, 0), new Vector(-0.01, 0, 0));
            var projectile  = new Lib.Projectile(new Point(0, 1, 0), new Vector(10, 15, 0).Normalize());

            while (projectile.Position.Y > 0)
            {
                ConsoleHelpers.Log(projectile);
                projectile = RenderCycle.Tick(environment, projectile);
            }

            ConsoleHelpers.Log(projectile);
            System.Console.WriteLine("Done");
            System.Console.ReadLine();
        }