Пример #1
0
        public static void RenderLight(Traff_light tl, PictureBox p, Graphics e)
        {
            var appDirR   = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
            var fullPath1 = @"Red.bmp";
            var fullPathR = Path.Combine(appDirR, fullPath1);
            var appDirG   = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
            var fullPath2 = @"Green.bmp";
            var fullPathG = Path.Combine(appDirG, fullPath2);

            Bitmap _tmpBitmapG = new Bitmap(Image.FromFile(fullPathG));
            Bitmap _tmpBitmapR = new Bitmap(Image.FromFile(fullPathR));


            switch (tl.CurrLight)
            {
            case Lights.Red:
                e.DrawImage(_tmpBitmapR, tl.Place);
                if (tl.SIDE == 0)
                {
                    Tr_c02?.Invoke(0);
                    Tr_c13?.Invoke(1);
                }
                break;

            case Lights.Green:
                e.DrawImage(_tmpBitmapG, tl.Place);
                if (tl.SIDE == 0)
                {
                    Tr_c02?.Invoke(1);
                    Tr_c13?.Invoke(0);
                }
                break;
            }
        }
Пример #2
0
 public static void RenderMap()
 {
     road.RenderRoad(Picture, Graph);
     foreach (Car c in Cars)
     {
         Graph.DrawImage(c.SPRITE, new Point(c.X, c.Y));
     }
     foreach (Crazy_car c in CR_cars)
     {
         Graph.DrawImage(c.SPRITE, new Point(c.X, c.Y));
     }
     foreach (var light in TrafficLights)
     {
         Traff_light.RenderLight(light, Picture, Graph);
     }
 }
Пример #3
0
 public static void Initialization()
 {
     Cars          = new List <Car>();
     CR_cars       = new List <Crazy_car>();
     TrafficLights = new List <Traff_light>();
     MoveTimer     = new Timer {
         Interval = 10
     };
     MoveTimer.Tick += (sender, e) => Update();
     LightsInterval1 = 30;
     LightsTimer     = new Timer {
         Interval = LightsInterval1
     };
     Traff_light.CreateLight();
     LightsTimer.Tick += (sender, e) => Traff_light.SwitchLight();
     R           = new Random();
     GenCarTimer = new Timer {
         Interval = 1000
     };
     GenCarTimer.Tick += (sender, e) => GenerateCar_Tick();
     Deleter           = new List <Crazy_car>();
 }