Пример #1
0
 // Updaten van specifieke playerpokemon
 public static int UpdatePlayerPokemon(PlayerPokemon pokemon)
 {
     try
     {
         using (Project_Pokemon_Entities projectPokemonEntities = new Project_Pokemon_Entities())
         {
             projectPokemonEntities.Entry(pokemon).State         = EntityState.Modified;
             projectPokemonEntities.Entry(pokemon.Pokemon).State = EntityState.Modified;
             return(projectPokemonEntities.SaveChanges());
         }
     }
     catch (Exception ex)
     {
         FileOperations.FoutLoggen(ex);
         return(0);
     }
 }
Пример #2
0
 public static int DeletePlayer(Player player)
 {
     try
     {
         using (Project_Pokemon_Entities projectPokemonEntities = new Project_Pokemon_Entities())
         {
             projectPokemonEntities.Entry(player).State = EntityState.Deleted;
             return(projectPokemonEntities.SaveChanges());
         }
     }
     catch (Exception ex)
     {
         FileOperations.FoutLoggen(ex);
         return(0);
     }
 }
Пример #3
0
 // Updaten welke aanvallen de pokemon momenteel kent.
 public static int UpdateKnownAttacks(OwnedPokemonAttack knownAttack)
 {
     try
     {
         using (Project_Pokemon_Entities projectPokemonEntities = new Project_Pokemon_Entities())
         {
             projectPokemonEntities.Entry(knownAttack).State = EntityState.Modified;
             return(projectPokemonEntities.SaveChanges());
         }
     }
     catch (Exception ex)
     {
         FileOperations.FoutLoggen(ex);
         return(0);
     }
 }