public PhaseCountDown(ViewModel_ShootingGame viewModel) { this._viewModel = viewModel; if (readyObj == null) { readyObj = MonoBehaviour.Instantiate(ResourceStore.Instance.Get <GameObject>("ReadyCanvas")); readyObj.SetActive(false); } }
public PhaseGame(ViewModel_ShootingGame viewModel) { this._viewModel = viewModel; this._viewModel.EnemyManager.OnNext += NextEnemy; this._viewModel.HitPowerLeft.OnChange += InputLeft; this._viewModel.HitPowerRight.OnChange += InputRight; this._viewModel.OnEnemyAppeared += EnemyAppeared; this._viewModel.OnDefeat += EnemyDefeat; this._viewModel.OnFinishedEscapeEnemy += EnemyEscaped; }
public PhaseResult(ViewModel_ShootingGame viewModel) { this._viewModel = viewModel; }
public PhaseFinish(ViewModel_ShootingGame viewModel) { this._viewModel = viewModel; }
public PhaseLoad(ViewModel_ShootingGame _viewModel) { this._viewModel = _viewModel; }
protected override void StartMain() { _viewModel = new ViewModel_ShootingGame(GameDataStore.Instance.PlayerNum, GameDataStore.Instance.GameLevel); _viewModel.TimeDisplayState.OnChange += timeView.gameObject.SetActive; _viewModel.TimeValue.OnChange += timeView.SetTime; _viewModel.CountDownDisplayState.OnChange += display => { if (display) { ShowCountDown(); } }; _viewModel.Score1ViewDisplayState.OnChange += scoreViewPlayer1.gameObject.SetActive; _viewModel.Score1.OnChange += scoreViewPlayer1.SetScore; if (GameDataStore.Instance.PlayerNum == 1) { // CPU _viewModel.Score2ViewDisplayState.OnChange += scoreViewCpu.gameObject.SetActive; _viewModel.Score2.OnChange += scoreViewCpu.SetScore; } else { // 二人対戦やりたいから作ってみる _viewModel.Score2ViewDisplayState.OnChange += scoreViewPlayer2.gameObject.SetActive; _viewModel.Score2.OnChange += scoreViewPlayer2.SetScore; } // _viewModel.EnemyOrderListDisplayState.OnChange += enemyOrder.SetActive; // _viewModel.EnemyManager.OnAddList += enemyOrderListView.AddList; _viewModel.EnemyManager.OnNext += AppearEnemy; // _viewModel.EnemyManager.OnNext += enemyOrderListView.Move; _viewModel.EnemyManager.Init(); _viewModel.OnEscapeEnemy += EscapeAllEnemy; _viewModel.OnDefeatLeft += DefeatLeft; _viewModel.OnDefeatRight += DefeatRight; _viewModel.OnEscapeLeft += EscapeLeft; _viewModel.OnEscapeRight += EscapeRight; _viewModel.ResultDisplayState.OnChange += Result; _viewModel.OnHitLeft += ShowHitEffectLeft; _viewModel.OnHitRight += ShowHitEffectRight; _viewModel.OnMissLeft += ShowMissEffectLeft; _viewModel.OnMissRight += ShowMissEffectRight; _viewModel.OnLoadPrefabs += LoadPrefabs; _viewModel.SetPlayerNum(GameDataStore.Instance.PlayerNum); _viewModel.FinishDisplayState.OnChange += ShowFinish; // try // { // // Debug.Log("try:get"); // // var obj = ResourceStore.Instance.Get<GameObject>("StartCount"); // // StartCountDownPhase(); // } // catch (KeyNotFoundException e) // { // Debug.Log(e); // StartLoadPhase(); // } StartLoadPhase(); // 鳴ってたらこの辺りで音を止めたい }