public gameplay() { rand = new Random(); grp.selectmapgraph("1", player); boss = new boss(15, 100, 5, 3); //Console.WriteLine(player.Level); //boss = new boss(15, 100, 5, 3); // posplayer = grp.PlayerPos; // grp.drawMap(grp.Map1); // Console.WriteLine(); // Console.WriteLine("============================================================================================"); // text.showStatus(player); // grp.selectmapgraph("2"); }
public void fightmode(boss bos, Player player, bool action) { if (bos.Hp < (bos.Maxhp / 2) && action == true && coutheal < 2) { bos.heal(); coutheal += 1; } else if (bos.Hp < (bos.Maxhp / 3) && action == true) { bos.strongatk(player); } else if (action == true) { bos.atk(player); } }