public override void UpdateAnimationObject(int KeyFrame) { if (Owner != null) { Owner.Charge(_ShootSecondaryWeapon, _MaxCharge, _ChargeAmountPerFrame); } }
public override void UpdateAnimationObject(int KeyFrame) { if (Owner != null) { Owner.Charge(_ShootSecondaryWeapon, _MaxCharge, _ChargeAmountPerFrame); } }