Пример #1
0
            public Missile(Vector2 Position, Vector2 Speed, AnimatedSprite Clone, Color[] Mask)
                : base(Position, Speed, 0, 0, Clone, Mask)
            {
                if (SuperTank2.Difficulty == DifficultyChoices.Normal)
                {
                    Resist = 3;
                    Damage = 4;
                }
                else if (SuperTank2.Difficulty == DifficultyChoices.Hard)
                {
                    Resist = 5;
                    Damage = 9;
                }
                else if (SuperTank2.Difficulty == DifficultyChoices.Expert)
                {
                    Resist = 8;
                    Damage = 12;
                }

                Angle = (float)Math.Atan2(Speed.Y, Speed.X);

                Near = null;
                float DistanceMin = float.MaxValue;

                for (int V = 0; V < Vehicule.ArrayVehicule.Length; V++)
                {
                    float Distance = Vector2.Distance(Position, Vehicule.ArrayVehicule[V].Position);
                    if (Distance < DistanceMin)
                    {
                        DistanceMin = Distance;
                        Near        = Vehicule.ArrayVehicule[V];
                    }
                }
            }
Пример #2
0
 public override void Destroyed(Vehicule Owner)
 {
     for (int i = 0; i < Owner.ArrayWeaponSecondary[0].WeaponSpecial; i++)
     {
         Owner.AddBullet(new FlakFragment(Position));
     }
 }
Пример #3
0
        public override void Destroyed(Vehicule Destroyer)
        {
            ActiveLaser.Resist = 0;
            IsAlive            = false;

            if (Destroyer == null)
            {
                return;
            }

            for (int i = 0; i < 10; i++)
            {
                new FlameParticle(Position, SuperTank2.Randomizer.Next(360) * SuperTank2.DegToRad, SuperTank2.Randomizer.NextDouble() * 5).AddParticule();
            }

            if (SuperTank2.Randomizer.Next(10 - ((int)SuperTank2.Difficulty * 4)) == 1)
            {
                PowerUp.AddPowerUp(new PowerUp(new Vector2(Position.X, Position.Y), PowerUp.ArrayPowerUpChoice[SuperTank2.Randomizer.Next(18)]));
            }

            Explosion.AddExplosion(new Explosion1(Position, 0, 0));

            for (int i = 0; i < 4; i++)
            {
                Smoke.AddSmoke(new PlaneSmoke(Position, (float)(Math.Sign(Speed.X) * Math.PI - 10 * SuperTank2.DegToRad + SuperTank2.Randomizer.Next(20) * SuperTank2.DegToRad), 1 + SuperTank2.Randomizer.Next(4)));
            }

            if (SuperTank2.Difficulty == DifficultyChoices.Normal)
            {
                Destroyer.Points += 20;
                Destroyer.Argent += 10;
            }
            else if (SuperTank2.Difficulty == DifficultyChoices.Hard)
            {
                Destroyer.Points += 30;
                Destroyer.Argent += 15;
            }
            else if (SuperTank2.Difficulty == DifficultyChoices.Expert)
            {
                Destroyer.Points += 40;
                Destroyer.Argent += 20;
            }
        }
Пример #4
0
 public override void Destroyed(Vehicule Destroyed)
 {
     for (int i = 0; i < 5; i++)
     {
         new FlameParticle(Position, SuperTank2.Randomizer.Next(360) * SuperTank2.DegToRad, SuperTank2.Randomizer.NextDouble() * 5).AddParticule();
     }
     if (SuperTank2.Difficulty == DifficultyChoices.Normal)
     {
         Destroyed.Points += 20;
         Destroyed.Argent += 20;
     }
     else if (SuperTank2.Difficulty == DifficultyChoices.Hard)
     {
         Destroyed.Points += 30;
         Destroyed.Argent += 30;
     }
     else if (SuperTank2.Difficulty == DifficultyChoices.Expert)
     {
         Destroyed.Points += 40;
         Destroyed.Argent += 40;
     }
 }
Пример #5
0
        public override void Load()
        {
            ActiveVehicule = Vehicule.ArrayVehicule[0];
            LoadShop();
            BackgroundMusic = new FMODSound(FMODSystem, "Content/Maps/BGM/BGM_Shop.mp3");
            BackgroundMusic.SetLoop(true);
            BackgroundMusic.PlayAsBGM();

            fntArial13 = Content.Load <SpriteFont>("Fonts/Arial13");
            fntArial15 = Content.Load <SpriteFont>("Fonts/Arial15");

            SprShopAmeliorer  = Content.Load <Texture2D>("Animations/Bitmap Animations/Super Tank 2/Shop/ShopAmeliorer");
            SprShopAmeliorerP = Content.Load <Texture2D>("Animations/Bitmap Animations/Super Tank 2/Shop/ShopAmeliorerP");
            Shop_monter       = Content.Load <Texture2D>("Animations/Bitmap Animations/Super Tank 2/Shop/Shop_monter");
            Shop_descendre    = Content.Load <Texture2D>("Animations/Bitmap Animations/Super Tank 2/Shop/Shop_descendre");
            Cursor            = Content.Load <Texture2D>("Animations/Bitmap Animations/Super Tank 2/Misc/Crosshair 2");

            Background       = Content.Load <Texture2D>("Animations/Backgrounds 3D/Shop");
            VehiIco          = new Texture2D[2];
            VehiIco_p        = new Texture2D[2];
            VehiIco[0]       = Content.Load <Texture2D>("Animations/Bitmap Animations/Super Tank 2/Shop/Tank");
            VehiIco_p[0]     = Content.Load <Texture2D>("Animations/Bitmap Animations/Super Tank 2/Shop/Tank_p");
            VehiIco[1]       = Content.Load <Texture2D>("Animations/Bitmap Animations/Super Tank 2/Shop/Pickup");
            VehiIco_p[1]     = Content.Load <Texture2D>("Animations/Bitmap Animations/Super Tank 2/Shop/Pickup_p");
            sprBoutonChoice  = Content.Load <Texture2D>("Animations/Bitmap Animations/Super Tank 2/Shop/Shop_choix");
            sprBoutonChoiceP = Content.Load <Texture2D>("Animations/Bitmap Animations/Super Tank 2/Shop/Shop_choix_p");

            sprWeaponIcons  = new Texture2D[10, 2];
            sprWeaponIconsP = new Texture2D[10, 2];
            for (int j = 0; j < 2; j += 1)
            {
                for (int i = 0; i < 10; i += 1)
                {
                    sprWeaponIcons[i, j]  = Content.Load <Texture2D>("Animations/Bitmap Animations/Super Tank 2/Shop/TankCanon" + i);
                    sprWeaponIconsP[i, j] = Content.Load <Texture2D>("Animations/Bitmap Animations/Super Tank 2/Shop/TankCanon_p" + i);
                }
            }
        }
Пример #6
0
 public override void Destroyed(Vehicule Destroyer)
 {
     for (int i = 0; i < 5; i++)
     {
         new FlameParticle(Position, SuperTank2.Randomizer.Next(360) * SuperTank2.DegToRad, SuperTank2.Randomizer.NextDouble() * 5).AddParticule();
         Smoke.AddSmoke(new PlaneSmoke(Position, (float)(Angle - 10 * SuperTank2.DegToRad + SuperTank2.Randomizer.Next(20) * SuperTank2.DegToRad), 1 + SuperTank2.Randomizer.Next(4)));
     }
     if (SuperTank2.Difficulty == DifficultyChoices.Normal)
     {
         Destroyer.Points += 6;
         Destroyer.Argent += 3;
     }
     else if (SuperTank2.Difficulty == DifficultyChoices.Hard)
     {
         Destroyer.Points += 10;
         Destroyer.Argent += 5;
     }
     else if (SuperTank2.Difficulty == DifficultyChoices.Expert)
     {
         Destroyer.Points += 16;
         Destroyer.Argent += 8;
     }
 }
Пример #7
0
 public abstract void Destroyed(Vehicule Destroyer);
Пример #8
0
 public override void Destroyed(Vehicule Destroyed)
 {
 }
Пример #9
0
        public override void Update(float TimeEllapsed)
        {
            if (AttackType == AttackTypes.None)
            {
                if (Position.X <= 104)
                {
                    Speed.X = SpeedX * TimeEllapsed;
                }
                else if (Position.X >= 920)
                {
                    Speed.X = -SpeedX * TimeEllapsed;
                }

                --AttackTypeTimer;
                if (AttackTypeTimer <= 0)
                {
                    UpdateAttackTypeTimer();
                }
            }
            else if (AttackType == AttackTypes.Missiles)
            {
                --MissilesTimer;
                if (MissilesTimer <= 0)
                {
                    UpdateMissilesTimer();
                }

                ++MissilesPhaseTimer;

                if (MissilesPhaseTimer >= 150)
                {
                    MissilesPhaseTimer = 0;
                    AttackType         = AttackTypes.None;
                }
                if (Position.X <= 507)
                {
                    Speed.X = SpeedX * TimeEllapsed;
                }
                else if (Position.X >= 518)
                {
                    Speed.X = -SpeedX * TimeEllapsed;
                }
                else
                {
                    Position.X = 512;
                    Speed.X    = 0;
                }
            }
            else if (AttackType == AttackTypes.Laser)
            {
                LaserPhaseTimer += 1;
                if (LaserPhaseTimer < 90)
                {
                    new LaserParticle(new Vector2(Position.X - 20 + SuperTank2.Randomizer.Next(40), Position.Y + 118), SuperTank2.Randomizer.Next(360) * SuperTank2.DegToRad, SuperTank2.Randomizer.NextDouble() * 5).AddParticule();
                }
                else if (LaserPhaseTimer == 90)
                {
                    ActiveLaser = new LaserWeapon(new Vector2(Position.X, Position.Y + 111));
                    EnemyAttack.AddEnemyAttack(ActiveLaser);
                }
                else if (ActiveLaser.Lifetime <= 0)
                {
                    LaserPhaseTimer = 0;
                    AttackType      = AttackTypes.None;
                }
                Vehicule Near        = null;
                float    DistanceMin = float.MaxValue;
                for (int V = 0; V < Vehicule.ArrayVehicule.Length; V++)
                {
                    float Distance = Vector2.Distance(Position, Vehicule.ArrayVehicule[V].Position);
                    if (Distance < DistanceMin)
                    {
                        DistanceMin = Distance;
                        Near        = Vehicule.ArrayVehicule[V];
                    }
                }
                if (Position.X <= Near.Position.X - Speed.X)
                {
                    if (LaserPhaseTimer < 90)
                    {
                        Speed.X = SpeedX * 0.6f * TimeEllapsed;
                    }
                    else
                    {
                        Speed.X = SpeedX * 0.2f * TimeEllapsed;
                    }
                }
                else if (Position.X >= Near.Position.X + Speed.X)
                {
                    if (LaserPhaseTimer < 90)
                    {
                        Speed.X = -SpeedX * 0.6f * TimeEllapsed;
                    }
                    else
                    {
                        Speed.X = -SpeedX * 0.2f * TimeEllapsed;
                    }
                }
                else
                {
                    Position.X = Near.Position.X;
                    Speed.X    = 0;
                }
            }

            Position += Speed;

            UpdateTransformationMatrix();

            if (ActiveLaser != null)
            {
                ActiveLaser.Position.X = Position.X;
            }

            if (Resist <= 0)
            {
                if (Destroy > 0)
                {
                    Destroy--;
                    new FlameParticle(new Vector2(Position.X + SuperTank2.Randomizer.Next(300) - 150, Position.Y + SuperTank2.Randomizer.Next(100) - 50), Vector2.Zero).AddParticule();
                }
                else
                {
                    IsAlive = false;
                }
            }
        }
Пример #10
0
 public override void Destroyed(Vehicule Destroyer)
 {
     throw new NotImplementedException();
 }
Пример #11
0
 public virtual void Destroyed(Vehicule Owner)
 {
 }
Пример #12
0
 public override void Destroyed(Vehicule Owner)
 {
 }