Пример #1
0
        public void Update(GameTime gameTime)
        {
            if (Map.CursorPositionVisible.X < 0 || Map.CursorPositionVisible.Y < 0 || Map.CursorPositionVisible.X >= Map.MapSize.X || Map.CursorPositionVisible.Y >= Map.MapSize.Y)
            {
                return;
            }

            Cursor = CreateCursor(Map, Map.CursorPositionVisible.X, Map.CursorPositionVisible.Y, Grid.ArrayTerrain[(int)Map.CursorPositionVisible.X, (int)Map.CursorPositionVisible.Y].Position.Z, sprCursor.Width, sprCursor.Height, Radius);
            Camera.TeleportCamera(new Vector3(Map.CursorPosition.X * 30, 400, 100 + Map.CursorPosition.Y * 30));
            Camera.SetRotation(0, (float)-Math.PI / 4f, 0f);
            Camera.Update(gameTime);

            DicDrawablePointPerColor.Clear();
        }
Пример #2
0
        public Map3D(SorcererStreetMap Map, MapLayer Grid, Map2D GroundLayer, GraphicsDevice g)
        {
            this.Map         = Map;
            this.Grid        = Grid;
            this.GroundLayer = GroundLayer;
            sprCursor        = Map.sprCursor;
            Camera           = new SorcererStreetCamera(g);
            Radius           = (Map.MapSize.X * Map.TileSize.X) / 2;

            PolygonEffect = new BasicEffect(g);

            PolygonEffect.VertexColorEnabled = true;
            PolygonEffect.TextureEnabled     = true;

            float aspectRatio = g.Viewport.Width / (float)g.Viewport.Height;

            Matrix Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4,
                                                                    aspectRatio,
                                                                    1, 10000);

            PolygonEffect.Projection = Projection;

            PolygonEffect.World = Matrix.Identity;
            PolygonEffect.View  = Matrix.Identity;

            DicDrawablePointPerColor = new Dictionary <Color, List <Tile3D> >();
            DicTile3D = new Dictionary <Texture2D, List <Tile3D> >();

            CreateMap(Map);

            int CursorWidth  = sprCursor == null ? 32 : sprCursor.Width;
            int CursorHeight = sprCursor == null ? 32 : sprCursor.Height;

            Cursor = CreateCursor(Map, Map.CursorPositionVisible.X, Map.CursorPositionVisible.Y, Grid.ArrayTerrain[(int)Map.CursorPositionVisible.X, (int)Map.CursorPositionVisible.Y].Position.Z,
                                  CursorWidth, CursorHeight, Radius);
        }
Пример #3
0
 public Tile3D(Tile3D Clone)
 {
     this.ArrayVertex = (VertexPositionColorTexture[])Clone.ArrayVertex.Clone();
     this.ArrayIndex  = (short[])Clone.ArrayIndex.Clone();
     TriangleCount    = Clone.TriangleCount;
 }