private void Harvest(AiController aiController, SmartObject smartObject)
 {
     Debug.Log("Harvesting");
 }
 public override void Act(AiController aiController, SmartObject smartObject)
 {
     Harvest(aiController, smartObject);
 }
Пример #3
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 public override void Act(AiController aiController, SmartObject smartObject)
 {
 }
 public override void Initialize(SmartObject smartObject)
 {
     smartObject.AddSmartActionToCollection(GameManager.Instance.globalSpriteContainer.spriteCollection["Harvest"], OnClickHarvest);
 }
 public override void Act(AiController aiController, SmartObject smartObject)
 {
     Attack(aiController, smartObject);
 }
Пример #6
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 public override void Initialize(SmartObject smartObject)
 {
     smartObject.AddSmartActionToCollection(GameManager.Instance.globalSpriteContainer.spriteCollection["Shooting"], OnCliCkPracticeShooting);
 }
Пример #7
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 public override void Act(AiController aiController, SmartObject smartObject)
 {
     throw new System.NotImplementedException();
 }
 private void Attack(AiController aiController, SmartObject smartObject)
 {
     aiController.combatController.Attack(smartObject);
 }
Пример #9
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 private void Inspect(AiController aiController, SmartObject smartObject) //action logic, ai is the activator that is currently selected, smartObject is the object activated from a right click action (SmartAction)
 {
     Debug.Log("Inspecting");
 }
Пример #10
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 public override void Initialize(SmartObject smartObject)
 {
     throw new System.NotImplementedException();
 }
Пример #11
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 private bool InRange(SmartObject smartObject)
 {
     return((smartObject.transform.position - transform.position).magnitude <= smartObject.stoppingDistance);
 }
Пример #12
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 public override void Act(AiController aiController, SmartObject smartObject)
 {
     PickUp(aiController, smartObject);
 }
Пример #13
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 private void PickUp(AiController aiController, SmartObject smartObject)
 {
     //event
     EventRelay.OnItemPickedUp(aiController, smartObject as Item);
 }
Пример #14
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 /// <summary>
 /// Adds all the required contextual right click actions for object.
 /// </summary>
 public abstract void Initialize(SmartObject smartObject);
Пример #15
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 /// <summary>
 /// Agent starts the action once he is in range of stopping distance.
 /// Stopping distance is defined in the SmartObject component. Can be set from Initialize method as well.
 /// </summary>
 /// <param name="aiController"></param>
 /// <param name="smartObject"></param>
 public abstract void Act(AiController aiController, SmartObject smartObject);