Пример #1
0
        //Update the lighting on the landscape
        public void Update(GameTime gameTime, Vector3 light)
        {
            var time = (float)gameTime.TotalGameTime.TotalSeconds;

            basicEffect.AmbientLightColor = gameaccess.ambient();

            basicEffect.DirectionalLight0.Enabled       = true;
            basicEffect.DirectionalLight0.DiffuseColor  = gameaccess.diffuse();
            basicEffect.DirectionalLight0.Direction     = light;
            basicEffect.DirectionalLight0.SpecularColor = gameaccess.specular();
        }