public override void onUpdate() { if (Input.isNewKeyDown(Keys.F1)) { WaterParticle wp = new WaterParticle(Level); wp.Layer = Level.getLayer("Water"); wp.Position = Gob.Position; wp.Position += new Vector(-Gob.Bounds.Size.X / 2 + Rand.Instance.nextFloat() * Gob.Bounds.Size.X, 0); wp.EffectWater = true; } }