Пример #1
0
        //        public delegate void dfff;// = UpdateVisibleClockCount;
        void Start()
        {
            if (original == null) {
                DontDestroyOnLoad (gameObject);
                original = this;
                isOriginal = true;
            }

            ClockSpawner.current.clocks.Add (this);

            if (MaxTimeOffScreen < 2) {
                MaxTimeOffScreen = 2;
            }

            if (original != this) {
                lifeSpan = Random.Range (0, MaxTimeOffScreen);
                startingPoint = ClockSpawner.current.SpawnPoint;
            }

            if (startingPoint == Vector3.zero && transform.position != Vector3.zero) {
                startingPoint = transform.position;
            }
        }
Пример #2
0
 public static bool IsVisible(ClockBehaviour clock)
 {
     var wasOn = clock.isOnScreen;
     clock.isOnScreen = GeometryUtility.TestPlanesAABB(GeometryUtility.CalculateFrustumPlanes(Camera.main), clock.gameObject.GetComponent<Collider2D>().bounds);
     if (wasOn != clock.isOnScreen) {
         clock.fellOffAtTime = Time.fixedTime;
     }
     return clock.isOnScreen;
 }