Пример #1
0
        public override void OnLoad(ConfigNode node)
        {
            if (node.GetNodes("InhabitedBody").Count() == 0)
            {
                node = DefaultConfiguration();
            }

            foreach (var i in node.GetNodes("InhabitedBody"))
            {
                string        name = i.GetValue("name");
                CelestialBody body = FlightGlobals.Bodies.FirstOrDefault(x => x.name == name);
                int           seed = int.Parse(i.GetValue("seed"));

                ThreadDispatcher.QueueToWorker(() =>
                {
                    KSPPlanet planet = LoadPlanet(i, body, seed);

                    lock (planets)
                    {
                        planets.Add(planet.Body, planet);
                    }
                });
            }

            ThreadDispatcher.QueueToWorker(() => ThreadDispatcher.QueueToMainThread(() => PhysicsReady = true));
        }
Пример #2
0
        public void Update()
        {
            KSPPlanet CurrentPlanet;

            planets.TryGetValue(FlightGlobals.currentMainBody ?? FlightGlobals.Bodies.FirstOrDefault(x => x.name == "Kerbin"), out CurrentPlanet);

            if (CurrentPlanet != LastPlanet)
            {
                Utils.Log("Planet changed: {0} => {1}", LastPlanet == null ? "(null)" : LastPlanet.Body.name, CurrentPlanet == null ? "(null)" : CurrentPlanet.Body.name);
                LastPlanet = CurrentPlanet;
            }

            if (CurrentPlanet != null)
            {
                if (FlightGlobals.ActiveVessel == null)
                {
                    CurrentPlanet.UpdatePosition(Coordinates.KSC);
                }
                else
                {
                    CurrentPlanet.UpdatePosition(new Coordinates(FlightGlobals.ActiveVessel.latitude * Math.PI / 180, FlightGlobals.ActiveVessel.longitude * Math.PI / 180));
                }
            }

            ThreadDispatcher.DequeueFromWorker(20);
        }
Пример #3
0
        KSPPlanet LoadPlanet(ConfigNode node, CelestialBody body, int seed)
        {
            // TODO: safe to use ConfigNode in a worker thread?

            KSPPlanet planet = null;

            /*
             * string filename = CacheDirectory + "/" + name + ".planet";
             * bool FromCache = true;
             *
             * try
             * {
             *      BinaryFormatter formatter = new BinaryFormatter();
             *      using (Stream stream = new FileStream(filename, FileMode.Open, FileAccess.Read))
             *      {
             *              planet = (KSPPlanet)formatter.Deserialize(stream);
             *      }
             * }
             * catch(Exception e)
             * {
             *      Utils.Log(string.Format("Cannot load {0} from cache: {1}", name, e.Message));
             *      FromCache = false;
             * }*/

            planet = new KSPPlanet(body, seed);

            /*if (!FromCache)
             * {
             *      try
             *      {
             *              using (Stream stream = new FileStream(filename, FileMode.Create, FileAccess.Write))
             *              {
             *                      BinaryFormatter formatter = new BinaryFormatter();
             *                      formatter.Serialize(stream, planet);
             *                      Utils.Log(string.Format("Saved {0} to cache", name));
             *              }
             *      }
             *      catch (Exception e)
             *      {
             *              Utils.Log(string.Format("Cannot save {0} to cache: {1}", name, e.Message));
             *      }
             * }*/

            planet.Load(node);
            return(planet);
        }
Пример #4
0
        KSPPlanet LoadPlanet(ConfigNode node, CelestialBody body, int seed)
        {
            // TODO: safe to use ConfigNode in a worker thread?

            KSPPlanet planet = null;
            /*
            string filename = CacheDirectory + "/" + name + ".planet";
            bool FromCache = true;

            try
            {
                BinaryFormatter formatter = new BinaryFormatter();
                using (Stream stream = new FileStream(filename, FileMode.Open, FileAccess.Read))
                {
                    planet = (KSPPlanet)formatter.Deserialize(stream);
                }
            }
            catch(Exception e)
            {
                Utils.Log(string.Format("Cannot load {0} from cache: {1}", name, e.Message));
                FromCache = false;
            }*/

            planet = new KSPPlanet(body, seed);

            /*if (!FromCache)
            {
                try
                {
                    using (Stream stream = new FileStream(filename, FileMode.Create, FileAccess.Write))
                    {
                        BinaryFormatter formatter = new BinaryFormatter();
                        formatter.Serialize(stream, planet);
                        Utils.Log(string.Format("Saved {0} to cache", name));
                    }
                }
                catch (Exception e)
                {
                    Utils.Log(string.Format("Cannot save {0} to cache: {1}", name, e.Message));
                }
            }*/

            planet.Load(node);
            return planet;
        }
Пример #5
0
        public void Update()
        {
            KSPPlanet CurrentPlanet;
            planets.TryGetValue(FlightGlobals.currentMainBody ?? FlightGlobals.Bodies.FirstOrDefault(x => x.name == "Kerbin"), out CurrentPlanet);

            if (CurrentPlanet != LastPlanet)
            {
                Utils.Log("Planet changed: {0} => {1}", LastPlanet == null ? "(null)" : LastPlanet.Body.name, CurrentPlanet == null ? "(null)" : CurrentPlanet.Body.name);
                LastPlanet = CurrentPlanet;
            }

            if (CurrentPlanet != null)
            {
                if (FlightGlobals.ActiveVessel == null)
                    CurrentPlanet.UpdatePosition(Coordinates.KSC);
                else
                    CurrentPlanet.UpdatePosition(new Coordinates(FlightGlobals.ActiveVessel.latitude * Math.PI / 180, FlightGlobals.ActiveVessel.longitude * Math.PI / 180));
            }

            ThreadDispatcher.DequeueFromWorker(20);
        }