public static void CloneInToNewWorld(MutatedWorldData worldData) { worldData.subworlds = SerializingCloner.Copy(subworlds); worldData.features = SerializingCloner.Copy(featuresettings); worldData.biomes = SerializingCloner.Copy(biomes); worldData.mobs = SerializingCloner.Copy(mobs); }
public static void Prefix(ProcGen.MutatedWorldData __instance) { foreach (var trait in worldtraitsaddtomap) { MethodInfo dynMethod = __instance.GetType().GetMethod("ApplyTrait", BindingFlags.NonPublic | BindingFlags.Instance); dynMethod.Invoke(__instance, new object[] { trait }); } }
public static void Prefix(ProcGen.MutatedWorldData __instance) { FieldInfo info = typeof(SettingsCache).GetField("traits", BindingFlags.NonPublic | BindingFlags.Static); object value = info.GetValue(null); Dictionary <string, WorldTrait> traits = (Dictionary <string, WorldTrait>)value; traits.Merge(worldtraitsaddtogame); info.SetValue(null, traits); }
public static void Prefix(ProcGen.MutatedWorldData __instance) { worldtraitsinmap = __instance.traits.Cloneobj(); }