Пример #1
0
        /// <summary>
        /// Get the coordinates to draw the traffic lights
        /// </summary>
        /// <param name="lane">Traffic Lane</param>
        /// <param name="state">Current state of the traffic light</param>
        /// <returns>Point with the correct coordinates</returns>
        private Point getCoordinatesForTrafficLight(TrafficLane l, bool state)
        {
            Crossing c          = l.Parent;
            bool     isVertical = false;
            int      x          = 0;
            int      y          = 0;

            if (c is Crossing_A)
            {
                x = LIGHT_STRUCT_X_SPOTS_CROSSING_A[l.ID - 4] + 1;
                y = LIGHT_STRUCT_Y_SPOTS_CROSSING_A[l.ID - 4] + 1;

                switch (l.ID)
                {
                case 4:
                case 5:
                case 8:
                case 9:
                    isVertical = true;
                    break;

                default:
                    isVertical = false;
                    break;
                }
            }
            else
            {
                x = LIGHT_STRUCT_X_SPOTS_CROSSING_B[l.ID - 4] + 1;
                y = LIGHT_STRUCT_Y_SPOTS_CROSSING_B[l.ID - 4] + 1;

                switch (l.ID)
                {
                case 4:
                case 7:
                    isVertical = true;
                    break;

                default:
                    isVertical = false;
                    break;
                }
            }

            if (state)
            {
                if (isVertical)
                {
                    y += TRAFFIC_LIGHT_BOX_HEIGHT * 2;
                }
                else
                {
                    x += TRAFFIC_LIGHT_BOX_WIDTH * 2;
                }
            }

            return(new Point(x, y));
        }
Пример #2
0
        /// <summary>
        /// Adds a crossing to the list of crossing
        /// </summary>
        /// <param name="Crossing"></param>
        /// <returns></returns>
        public bool AddCrossing(Crossing Crossing)
        {
            if (Crossings.Count < 12)
            {
                Crossings.Add(Crossing);
                Saved = false;
                return(true);
            }

            MessageBox.Show("Remove a crossing to be able to add another one. You can have only 12 crossings at the same time.", "Crossing limit reached");
            return(false);
        }
Пример #3
0
        /// <summary>
        /// Gets the properties of the individual crossing
        /// </summary>
        /// <param name="id"></param>
        /// <param name="nCars"></param>
        /// <param name="time"></param>
        /// <param name="style"></param>
        public void getProperties(int id, ref int nCars, ref int time, ref string style)
        {
            Crossing cr = Crossings.Find(x => x.CrossingId == (id));

            nCars = cr.NumCars;
            time  = cr.Time.Seconds;

            if (cr.GetType() == typeof(Crossing_B))
            {
                Crossing_B cr1 = (Crossing_B)cr;
                //nPed = cr1.NumPeds;
                style = cr1.style;
            }
        }
Пример #4
0
        /// <summary>
        /// Constructor of the traffic lane
        /// </summary>
        /// <param name="iD"></param>
        /// <param name="toFromCross"></param>
        /// <param name="direction"></param>
        /// <param name="trafficLight"></param>
        /// <param name="connLanes"></param>
        /// <param name="parent"></param>
        public TrafficLane(int iD, bool toFromCross, Direction direction, Light trafficLight, List <TrafficLane> connLanes, Crossing parent)
            : base(iD)
        {
            this.ID           = iD;
            this.ToFromCross  = toFromCross;
            this.Direction    = direction;
            this.Lanes        = connLanes;
            this.parent       = parent;
            this.TrafficLight = trafficLight;

            Cars = new List <Car>();

            this.initPoints();
        }
Пример #5
0
        /// <summary>
        /// Edits the properties of the crossing
        /// eg. number of cars for that crossing, time the light is green, etc.
        /// </summary>
        /// <param name="id"></param>
        /// <param name="numCars"></param>
        /// <param name="time"></param>
        /// <param name="style"></param>
        public void EditCrossing(int id, int numCars, int time, string style)
        {
            Crossing cr = Crossings.Find(x => x.CrossingId == (id));

            if (cr.GetType() == typeof(Crossing_A))
            {
                cr.NumCars = numCars;
                cr.Time    = new TimeSpan(0, 0, time);
            }
            else
            {
                Crossing_B cr1 = (Crossing_B)cr;
                cr1.NumCars = numCars;
                cr1.Time    = new TimeSpan(0, 0, time);
                cr1.style   = style;
                cr1.CreatePedestrians();
            }
        }
Пример #6
0
        private void CrossingType(Crossing crossing)
        {
            string sPattern = @"[0-9]+";

            foreach (PictureBox pic in ControlList)
            {
                Match m      = Regex.Match(pic.Name, sPattern);
                int   number = Convert.ToInt32(m.Value);
                if (crossing.CrossingId == number)
                {
                    if (crossing.GetType() == typeof(Crossing_A))
                    {
                        pic.Image = ProCP.Properties.Resources.Crossing_a;
                    }
                    else if (crossing.GetType() == typeof(Crossing_B))
                    {
                        pic.Image = ProCP.Properties.Resources.Crossing_b;
                    }
                }
            }
        }
Пример #7
0
        /// <summary>
        /// Constructor of the traffic lane
        /// </summary>
        /// <param name="iD"></param>
        /// <param name="toFromCross"></param>
        /// <param name="direction"></param>
        /// <param name="trafficLight"></param>
        /// <param name="connLanes"></param>
        /// <param name="parent"></param>
        public TrafficLane(int iD, bool toFromCross, Direction direction, Light trafficLight, List<TrafficLane> connLanes, Crossing parent)
            : base(iD)
        {
            this.ID = iD;
            this.ToFromCross = toFromCross;
            this.Direction = direction;
            this.Lanes = connLanes;
            this.parent = parent;
            this.TrafficLight = trafficLight;

            Cars = new List<Car>();

            this.initPoints();
        }
Пример #8
0
 /// <summary>
 /// the tick event for the timer thread
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="args"></param>
 /// <param name="c"></param>
 private void TickEvent(object sender, EventArgs args, Crossing c)
 {
     SwitchAll(c);
 }
Пример #9
0
        /// <summary>
        /// changes the lights to the next iteration
        /// </summary>
        /// <param name="c"></param>
        public void SwitchAll(Crossing c)
        {
            TotalNumberofSwitches++;

            if (c.GetType() == typeof(Crossing_A))
            {
                /*
                 #region A Crossing
                 *
                 * foreach (TrafficLane l in c.Lanes)
                 * {
                 *  if (l.TrafficLight != null)
                 *  {
                 *      if (l.Direction == (Direction)(c.Turn - 1))
                 *      {
                 *          l.TrafficLight.State = true;
                 *      }
                 *      else
                 *      {
                 *          l.TrafficLight.State = false;
                 *      }
                 *  }
                 *  c.Turn = ((c.Turn + 1) % 4);
                 *
                 *  if (c.Turn == 0)
                 *      c.Turn = 1;
                 * }
                 *
                 #endregion
                 */

                #region A Crossing
                switch (c.Turn)
                {
                case 1:
                    foreach (TrafficLane l in c.Lanes)
                    {
                        if (l.TrafficLight != null)
                        {
                            if (l.Direction == Direction.NORTH)
                            {
                                l.TrafficLight.State = true;
                            }
                            else
                            {
                                l.TrafficLight.State = false;
                            }
                        }
                    }
                    c.Turn++;
                    break;

                case 2:
                    foreach (TrafficLane l in c.Lanes)
                    {
                        if (l.TrafficLight != null)
                        {
                            if (l.Direction == Direction.EAST)
                            {
                                l.TrafficLight.State = true;
                            }
                            else
                            {
                                l.TrafficLight.State = false;
                            }
                        }
                    }
                    c.Turn++;
                    break;

                case 3:
                    foreach (TrafficLane l in c.Lanes)
                    {
                        if (l.TrafficLight != null)
                        {
                            if (l.Direction == Direction.SOUTH)
                            {
                                l.TrafficLight.State = true;
                            }
                            else
                            {
                                l.TrafficLight.State = false;
                            }
                        }
                    }
                    c.Turn++;
                    break;

                case 4:
                    foreach (TrafficLane l in c.Lanes)
                    {
                        if (l.TrafficLight != null)
                        {
                            if (l.Direction == Direction.WEST)
                            {
                                l.TrafficLight.State = true;
                            }
                            else
                            {
                                l.TrafficLight.State = false;
                            }
                        }
                    }
                    c.Turn = 1;
                    break;
                }
                #endregion
            }
            else
            {
                #region B Crossing


                Crossing_B cb = (Crossing_B)c;
                switch (c.Turn)
                {
                case 1:
                    cb.ATimer.Interval = 1000 * cb.Time.Seconds;
                    foreach (TrafficLane l in c.Lanes)
                    {
                        if (l.TrafficLight != null)
                        {
                            if (l.Direction == Direction.NORTH || l.Direction == Direction.SOUTH)
                            {
                                l.TrafficLight.State = true;
                            }
                            else
                            {
                                l.TrafficLight.State = false;
                            }
                        }
                    }
                    foreach (PedestrianLane pl in cb.pLanes)
                    {
                        if (pl.PLight != null)
                        {
                            pl.PLight.State = false;
                        }
                    }
                    c.Turn++;
                    break;

                case 2:
                    foreach (TrafficLane l in c.Lanes)
                    {
                        if (l.TrafficLight != null)
                        {
                            if (l.Direction == Direction.EAST)
                            {
                                l.TrafficLight.State = true;
                            }
                            else
                            {
                                l.TrafficLight.State = false;
                            }
                        }
                    }
                    c.Turn++;
                    break;

                case 3:
                    foreach (TrafficLane l in c.Lanes)
                    {
                        if (l.TrafficLight != null)
                        {
                            if (l.Direction == Direction.WEST)
                            {
                                l.TrafficLight.State = true;
                            }
                            else
                            {
                                l.TrafficLight.State = false;
                            }
                        }
                    }
                    bool sensor = false;
                    cb.CreatePedestrians();
                    foreach (PedestrianLane pl in cb.pLanes)
                    {
                        if (pl.PLight.Sensor)
                        {
                            sensor = true;
                        }
                    }
                    if (sensor)
                    {
                        c.Turn++;
                    }
                    else
                    {
                        c.Turn = 1;
                    }
                    break;

                case 4:
                    if (cb.style == "Quiet")
                    {
                        cb.ATimer.Interval = (int)(1000 * (double)cb.Time.Seconds * 0.25);
                    }
                    else
                    {
                        cb.ATimer.Interval = (int)(1000 * (double)cb.Time.Seconds * 0.75);
                    }
                    foreach (PedestrianLane pl in cb.pLanes)
                    {
                        if (pl.PLight != null)
                        {
                            pl.PLight.State = true;
                        }
                    }
                    foreach (TrafficLane l in c.Lanes)
                    {
                        if (l.TrafficLight != null)
                        {
                            l.TrafficLight.State = false;
                        }
                    }
                    c.Turn = 1;
                    break;
                }
                #endregion
            }
        }
Пример #10
0
 /// <summary>
 /// the tick event for the timer thread
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="args"></param>
 /// <param name="c"></param>
 private void TickEvent(object sender, EventArgs args, Crossing c)
 {
     SwitchAll(c);
 }
Пример #11
0
        /// <summary>
        /// changes the lights to the next iteration
        /// </summary>
        /// <param name="c"></param>
        public void SwitchAll(Crossing c)
        {
            TotalNumberofSwitches++;

            if (c.GetType() == typeof(Crossing_A))
            {
                /*
                #region A Crossing

                foreach (TrafficLane l in c.Lanes)
                {
                    if (l.TrafficLight != null)
                    {
                        if (l.Direction == (Direction)(c.Turn - 1))
                        {
                            l.TrafficLight.State = true;
                        }
                        else
                        {
                            l.TrafficLight.State = false;
                        }
                    }
                    c.Turn = ((c.Turn + 1) % 4);

                    if (c.Turn == 0)
                        c.Turn = 1;
                }

                #endregion
                */

                #region A Crossing
                switch (c.Turn)
                {
                    case 1:
                        foreach (TrafficLane l in c.Lanes)
                        {
                            if (l.TrafficLight != null)
                            {
                                if (l.Direction == Direction.NORTH)
                                {
                                    l.TrafficLight.State = true;
                                }
                                else
                                {
                                    l.TrafficLight.State = false;
                                }
                            }
                        }
                        c.Turn++;
                        break;
                    case 2:
                        foreach (TrafficLane l in c.Lanes)
                        {
                            if (l.TrafficLight != null)
                            {
                                if (l.Direction == Direction.EAST)
                                {
                                    l.TrafficLight.State = true;
                                }
                                else
                                {
                                    l.TrafficLight.State = false;
                                }
                            }
                        }
                        c.Turn++;
                        break;
                    case 3:
                        foreach (TrafficLane l in c.Lanes)
                        {
                            if (l.TrafficLight != null)
                            {
                                if (l.Direction == Direction.SOUTH)
                                {
                                    l.TrafficLight.State = true;
                                }
                                else
                                {
                                    l.TrafficLight.State = false;
                                }
                            }
                        }
                        c.Turn++;
                        break;
                    case 4:
                        foreach (TrafficLane l in c.Lanes)
                        {
                            if (l.TrafficLight != null)
                            {
                                if (l.Direction == Direction.WEST)
                                {
                                    l.TrafficLight.State = true;
                                }
                                else
                                {
                                    l.TrafficLight.State = false;
                                }
                            }
                        }
                        c.Turn = 1;
                        break;
                }
                #endregion
            }
            else
            {
                #region B Crossing


                Crossing_B cb = (Crossing_B)c;
                switch (c.Turn)
                {
                    case 1:
                        cb.ATimer.Interval = 1000 * cb.Time.Seconds;
                        foreach (TrafficLane l in c.Lanes)
                        {
                            if (l.TrafficLight != null)
                            {
                                if (l.Direction == Direction.NORTH || l.Direction == Direction.SOUTH)
                                {
                                    l.TrafficLight.State = true;
                                }
                                else
                                {
                                    l.TrafficLight.State = false;
                                }
                            }
                        }
                        foreach (PedestrianLane pl in cb.pLanes)
                        {
                            if (pl.PLight != null)
                            {
                                pl.PLight.State = false;
                            }
                        }
                        c.Turn++;
                        break;
                    case 2:
                        foreach (TrafficLane l in c.Lanes)
                        {
                            if (l.TrafficLight != null)
                            {
                                if (l.Direction == Direction.EAST)
                                {
                                    l.TrafficLight.State = true;
                                }
                                else
                                {
                                    l.TrafficLight.State = false;
                                }
                            }
                        }
                        c.Turn++;
                        break;
                    case 3:
                        foreach (TrafficLane l in c.Lanes)
                        {
                            if (l.TrafficLight != null)
                            {
                                if (l.Direction == Direction.WEST)
                                {
                                    l.TrafficLight.State = true;
                                }
                                else
                                {
                                    l.TrafficLight.State = false;
                                }
                            }
                        }
                        bool sensor = false;
                        cb.CreatePedestrians();
                        foreach (PedestrianLane pl in cb.pLanes)
                        {
                            if (pl.PLight.Sensor)
                            {
                                sensor = true;
                            }
                        }
                        if (sensor)
                        {
                            c.Turn++;
                        }
                        else
                        {
                            c.Turn = 1;
                        }
                        break;
                    case 4:
                        if (cb.style == "Quiet")
                        {
                            cb.ATimer.Interval = (int)(1000* (double)cb.Time.Seconds * 0.25);
                        }
                        else
                        {
                            cb.ATimer.Interval = (int)(1000* (double)cb.Time.Seconds * 0.75);
                        }
                        foreach (PedestrianLane pl in cb.pLanes)
                        {
                            if (pl.PLight != null)
                            {
                                pl.PLight.State = true;
                            }
                        }
                        foreach (TrafficLane l in c.Lanes)
                        {
                            if (l.TrafficLight != null)
                            {
                                l.TrafficLight.State = false;
                            }
                        }
                        c.Turn = 1;
                        break;

                }
                #endregion
            }
        }
Пример #12
0
        /// <summary>
        /// Adds a crossing to the list of crossing
        /// </summary>
        /// <param name="Crossing"></param>
        /// <returns></returns>
        public bool AddCrossing(Crossing Crossing)
        {
            if (Crossings.Count < 12)
            {
                Crossings.Add(Crossing);
                Saved = false;
                return true;
            }

            MessageBox.Show("Remove a crossing to be able to add another one. You can have only 12 crossings at the same time.", "Crossing limit reached");
            return false;
        }
Пример #13
0
        //public void enableNum()
        //{
        //    if (isLocked && !eraseFlag)
        //    {
        //        if (surrounded)
        //        {
        //            numericCars.Enabled = false;
        //        }
        //        if (!surrounded)
        //        {
        //            numericCars.Enabled = true;
        //        }

        //        this.numericTrafficTime.Enabled = true;
        //        //this.cBPedTraffic.Enabled = true;
        //        this.btnFinishCrossing.Enabled = true;
        //        this.btnRemove.Enabled = false;

        //    }

        //    if (isLocked && eraseFlag)
        //    {
        //        this.numericCars.Enabled = false;
        //        this.numericTrafficTime.Enabled = false;
        //        this.cBPedTraffic.Enabled = false;
        //        this.btnFinishCrossing.Enabled = false;
        //        this.btnRemove.Enabled = false;
        //        selectedID = 0;
        //    }

        //    if (!eraseFlag && !isLocked)
        //    {
        //        this.numericCars.Enabled = false;
        //        this.numericTrafficTime.Enabled = false;
        //        this.cBPedTraffic.Enabled = false;
        //        this.btnFinishCrossing.Enabled = false;
        //        this.btnRemove.Enabled = true;
        //    }

        //    if (!isLocked && eraseFlag)
        //    {
        //        this.numericCars.Enabled = false;
        //        this.numericTrafficTime.Enabled = false;
        //        this.cBPedTraffic.Enabled = false;
        //        this.btnFinishCrossing.Enabled = false;
        //        this.btnRemove.Enabled = false;
        //        selectedID = 0;
        //    }

        //    if (crossLocked)
        //    {
        //        this.numericCars.Enabled = false;
        //        this.numericTrafficTime.Enabled = false;
        //        this.cBPedTraffic.Enabled = false;
        //    }

        //    if (isLocked)
        //    {
        //        btnPlay.Enabled = true;
        //    }

        //    if (!play)
        //    {
        //        btnLock.Enabled = true;
        //        btnToggleLight.Enabled = false;
        //    }

        //    if (play)
        //    {
        //        btnLock.Enabled = false;
        //        btnToggleLight.Enabled = true;
        //    }

        //}

        #endregion

        private void pictureBoxOnPaint(object sender, PaintEventArgs e)
        {
            PictureBox self = (PictureBox)sender;

            Artist   painter  = new Artist(e);
            Crossing crossing = Simulation.getCrossing(GetNumberOfPicturebox(self));

            if (null != selectedPicBox)
            {
                if (self.Equals(selectedPicBox))
                {
                    painter.paintSelectionOutline();
                    crossLocked = false;
                    this.btnFinishCrossing.Text = "Lock Crossing";
                    //enableNum();
                }

                if (eraseFlag)
                {
                    eraseFlag = false;
                    this.btnFinishCrossing.Text = "Unlock Crossing";
                    //enableNum();

                    self.Invalidate();
                }
            }

            #region Drawing Stuff

            // Drawing cars and lights, yay
            List <Car> tempCars = new List <Car>();
            foreach (Crossing item in Simulation.Crossings)
            {
                if (!item.Equals(crossing))
                {
                    continue;
                }

                if (item is Crossing_B)
                {
                    foreach (PedestrianLane p in ((Crossing_B)item).pLanes)
                    {
                        if (p.PLight != null)
                        {
                            painter.drawPedestrianLight(p, p.PLight.State);

                            if (p.PLight.State)
                            {
                                painter.drawPedestrians(p, ((Crossing_B)item).style);
                            }
                        }
                    }
                }

                foreach (TrafficLane j in item.Lanes)
                {
                    if (j.TrafficLight != null)
                    {
                        painter.drawTrafficLight(j, j.TrafficLight.State);
                    }

                    foreach (Car c in j.Cars)
                    {
                        painter.drawCar(c, j.Direction);
                    }
                }
            }

            #endregion

            #region Debug
            // enable/disable in the beginning of the class
            if (this.cBDebugPoint.Checked)
            {
                // Dots debug
                int picBoxNum = GetNumberOfPicturebox(self);

                bool test = Simulation.CrossingExist(picBoxNum);

                if (Simulation.CrossingExist(picBoxNum))
                {
                    crossing = Simulation.getCrossing(picBoxNum);
                    List <TrafficLane> lanes = new List <TrafficLane>(crossing.Lanes);

                    foreach (TrafficLane t in lanes)
                    {
                        foreach (Point p in t.Points)
                        {
                            e.Graphics.DrawEllipse(new Pen(Color.Red, 1), p.X, p.Y, 1, 1);
                        }
                    }


                    if (this.cBDebugCars.Checked)
                    {
                        if (crossing is Crossing_A)
                        {
                            // Car debug

                            #region Vertical Crossings
                            // Lane 4
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 77, 1, 10, 13);
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 77, 16, 10, 13);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 77, 31, 10, 13);

                            // Lane 5
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 104, 1, 10, 13);
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 104, 16, 10, 13);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 104, 31, 10, 13);

                            // Lane 0
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 134, 1, 10, 13);
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 134, 16, 10, 13);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 134, 31, 10, 13);

                            // Lane 2
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 77, 111, 10, 13);
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 77, 126, 10, 13);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 77, 141, 10, 13);

                            // Lane 9
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 107, 111, 10, 13);
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 107, 126, 10, 13);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 107, 141, 10, 13);

                            // Lane 8
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 134, 111, 10, 13);
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 134, 126, 10, 13);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 134, 141, 10, 13);

                            #endregion

                            #region Horizontal Crossings

                            // Lane 6
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 157, 54, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 172, 54, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 187, 54, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Orange, 1), 202, 54, 13, 10);

                            // Lane 7
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 157, 74, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 172, 74, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 187, 74, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Orange, 1), 202, 74, 13, 10);

                            // Lane 1
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 157, 94, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 172, 94, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 187, 94, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Orange, 1), 202, 94, 13, 10);

                            // Lane 3
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 5, 54, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 20, 54, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 35, 54, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Orange, 1), 50, 54, 13, 10);

                            // Lane 11
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 5, 74, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 20, 74, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 35, 74, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Orange, 1), 50, 74, 13, 10);

                            // Lane 10
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 5, 94, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 20, 94, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 35, 94, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Orange, 1), 50, 94, 13, 10);

                            #endregion
                        }

                        if (crossing is Crossing_B)
                        {
                            // Car debug

                            #region Vertical Crossings
                            // Lane 4
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 85, 1, 10, 13);
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 85, 16, 10, 13);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 85, 31, 10, 13);

                            // Lane 0
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 128, 1, 10, 13);
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 128, 16, 10, 13);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 128, 31, 10, 13);

                            // Lane 2
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 85, 113, 10, 13);
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 85, 128, 10, 13);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 85, 143, 10, 13);

                            // Lane 7
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 128, 113, 10, 13);
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 128, 128, 10, 13);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 128, 143, 10, 13);

                            #endregion

                            #region Horizontal Crossings

                            // Lane 6
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 157, 73, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 172, 73, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 187, 73, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Orange, 1), 202, 73, 13, 10);

                            // Lane 8
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 5, 94, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 20, 94, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 35, 94, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Orange, 1), 50, 94, 13, 10);

                            // Lane 5
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 157, 54, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 172, 54, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 187, 54, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Orange, 1), 202, 54, 13, 10);

                            // Lane 9
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 5, 74, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 20, 74, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 35, 74, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Orange, 1), 50, 74, 13, 10);

                            // Lane 1
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 157, 94, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 172, 94, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 187, 94, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Orange, 1), 202, 94, 13, 10);

                            // Lane 3
                            e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 5, 54, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Black, 1), 20, 54, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Blue, 1), 35, 54, 13, 10);
                            e.Graphics.DrawRectangle(new Pen(Color.Orange, 1), 50, 54, 13, 10);

                            #endregion
                        }
                    }
                }
            }
            #endregion
        }
        private void CrossingType(Crossing crossing)
        {
            string sPattern = @"[0-9]+";

            foreach (PictureBox pic in ControlList)
            {
                Match m = Regex.Match(pic.Name, sPattern);
                int number = Convert.ToInt32(m.Value);
                if (crossing.CrossingId == number)
                {
                    if (crossing.GetType() == typeof(Crossing_A))
                    {
                        pic.Image = ProCP.Properties.Resources.Crossing_a;
                    }
                    else if (crossing.GetType() == typeof(Crossing_B))
                    {
                        pic.Image = ProCP.Properties.Resources.Crossing_b;
                    }
                }

            }

        }