/// <summary>
 /// Initializes a new instance of the <see cref="EntitySystem" /> class.
 /// </summary>
 protected EntitySystem()
 {
     this.Bit       = 0;
     this.aspect    = Aspect.Empty();
     this.IsEnabled = true;
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="EntityComponentProcessingSystem{T}"/> class
 /// with an aspect which processes entities which have all the specified component types.
 /// </summary>
 protected EntityComponentProcessingSystem()
     : this(Aspect.Empty())
 {
 }