Пример #1
0
 internal void Remove(FaceWithScores f)
 {
     Faces.Remove(f);
     Area -= f.Face.Area;
     NegativeProbability /= (1 - f.FaceCat[SurfaceType]);
 }
Пример #2
0
 internal void Add(FaceWithScores f)
 {
     Faces.Add(f);
     Area += f.Face.Area;
     NegativeProbability *= (1 - f.FaceCat[SurfaceType]);
 }
Пример #3
0
        private static void EdgesLeadToDesiredFaceCatFinder(FaceWithScores face, PrimitiveSurfaceType p, List <List <int> > faceRules)
        {
            // This function takes a face and a possible category and returns
            // edges which lead to that category
            // We need to define some rules. for example, if the p is  F, with
            // combination of F F SE, then return edges of F and F.
            //eltc = [faceRules[4][i],faceRules[5][i],faceRules[6][i]];
            var edges   = new List <Edge>();
            var com     = face.CatToCom[p];
            var edgesFD = new Edge[3];

            /////////////////////////////////////////////////////////////////////
            // Checking the equality of 2 arrays: com and comb
            foreach (var comb in face.ComToEdge.Keys)
            {
                var counter = 0;
                var list    = new List <int>();
                for (var m = 0; m < 3; m++)
                {
                    for (var n = 0; n < 3; n++)
                    {
                        if (!list.Contains(n))
                        {
                            if (com[m] == comb[n])
                            {
                                counter++;
                                list.Add(n);
                                break;
                            }
                        }
                    }
                }
                bool equals = counter == 3;
                if (@equals)
                {
                    for (int i = 0; i < 3; i++)
                    {
                        edgesFD[i] = face.ComToEdge[comb][i];
                    }
                }
            }
            /////////////////////////////////////////////////////////////////////

            for (var i = 0; i < faceRules[0].Count; i++)
            {
                var arrayOfRule = new[] { faceRules[0][i], faceRules[1][i], faceRules[2][i] };

                /*var q = from a in com
                 *      join b in arrayOfRule on a equals b
                 *      select a;
                 * bool equals = com.Length == arrayOfRule.Length && q.Count() == com.Length;*/

                // Checking the equality of 2 arrays:com and arrayOfRules
                var counter = 0;
                var list    = new List <int>();
                for (var m = 0; m < 3; m++)
                {
                    for (var n = 0; n < 3; n++)
                    {
                        if (!list.Contains(n))
                        {
                            if (com[m] == arrayOfRule[n])
                            {
                                counter++;
                                list.Add(n);
                                break;
                            }
                        }
                    }
                }
                bool equals = counter == 3;
                arrayOfRule.OrderBy(n => n).ToArray();
                if (@equals)
                {
                    var EdgesLead = new[] { faceRules[4][i], faceRules[5][i], faceRules[6][i] };
                    var SortedEL  = EdgesLead.OrderBy(n => n).ToArray();
                    for (var t = 0; t < 3; t++)
                    //foreach (var EL in SortedEL.Where(a => a != 1000))
                    {
                        if (SortedEL[t] == 1000)
                        {
                            continue;
                        }
                        //var index = Array.IndexOf(SortedEL, EL);
                        edges.Add(edgesFD[t]);
                    }
                    break;
                    //return edges;
                }
            }
            face.CatToELDC.Add(p, edges);
            //return null;
        }
Пример #4
0
        private static List <PlanningSurface> groupFacesIntoPlanningSurfaces(FaceWithScores seedFace, List <FaceWithScores> allFacesWithScores)
        {
            // candidatePatches are where we store successful surfaces that start on the stackOfPotentialPrimitives
            // they are collected here and returned to the main classification method
            var candidatePatches = new List <PlanningSurface>();
            // the outer depthfirst search builds stackOfPotentialPatches, which acts as seeds to the inner DFS.
            // While on this stack, all surfaces ONLY have one face - which is the start to
            // the inner DFS. Once an inner DFS ends, its successful result is added to candidatePatches.
            var stackOfPotentialPatches = new Stack <PlanningSurface>();

            // put possible start states on the stack starting with the seedface. But don't start with faces that
            // are too small or have not
            if (seedFace.Face.Area < ClassificationConstants.Classifier_MinAreaForStartFace || seedFace.CatToCom.Count == 0)
            {
                return(new List <PlanningSurface>());
            }
            foreach (var faceCat in seedFace.FaceCat.Keys)
            {
                stackOfPotentialPatches.Push(new PlanningSurface(faceCat, seedFace));
            }
            while (stackOfPotentialPatches.Any())
            {
                var primitive = stackOfPotentialPatches.Pop();
                var type      = primitive.SurfaceType;
                if (AlreadySearchedPrimitive(primitive, candidatePatches))
                {
                    continue;
                }

                // start new depth first search on this primitive
                var innerStack = new Stack <FaceWithScores>();
                innerStack.Push(primitive.Faces[0]);
                while (innerStack.Any())
                {
                    var openBranchFace = innerStack.Pop();
                    foreach (var eachEdge in openBranchFace.CatToELDC[type])
                    {
                        var child = (eachEdge.OwnedFace == openBranchFace.Face)
                            ? allFacesWithScores.First(f => f.Face == eachEdge.OtherFace)
                            : allFacesWithScores.First(f => f.Face == eachEdge.OwnedFace);
                        if (primitive.Faces.Contains(child))
                        {
                            continue;
                        }
                        if (child.FaceCat == null)
                        {
                            continue;                        // you've moved onto a dense or bad face
                        }
                        if (!child.CatToCom.ContainsKey(type))
                        {
                            continue;
                        }
                        if (child.FaceCat.ContainsKey(type))
                        {
                            child.CatToCom.Remove(type);
                            primitive.Add(child);
                            innerStack.Push(child);
                        }
                        // else
                        foreach (var surfaceType in child.FaceCat.Keys
                                 .Where(surfaceType => !stackOfPotentialPatches.Any(p => p.SurfaceType == surfaceType &&
                                                                                    p.Faces[0] == child)))
                        {
                            stackOfPotentialPatches.Push(new PlanningSurface(surfaceType, child));
                        }
                    }
                }
                candidatePatches.Add(primitive);
            }
            Debug.WriteLine("new patches: " + candidatePatches.Count + " -- comprised of #faces: " + candidatePatches.SelectMany(cp => cp.Faces).Distinct().Count());
            return(candidatePatches);
        }
Пример #5
0
        private static void FaceFuzzyClassification(FaceWithScores eachFace, List <EdgeWithScores> allEdgeWithScores)
        {
            var c = 0;

            eachFace.FaceCat   = new Dictionary <PrimitiveSurfaceType, double>();
            eachFace.CatToCom  = new Dictionary <PrimitiveSurfaceType, int[]>();
            eachFace.ComToEdge = new Dictionary <int[], Edge[]>();

            var t = new List <Dictionary <int, double> >();

            foreach (var e in eachFace.Face.Edges)
            {
                var edge = allEdgeWithScores.Where(ews => ews.Edge == e).ToList();
                if (!edge.Any())
                {
                    return;
                }
                t.Add(edge[0].CatProb);
            }
            //var t = eachFace.Face.Edges.Select(e => allEdgeWithScores.First(ews => ews.Edge == e).CatProb).ToList();

            if (t[0] != null)
            {
                for (var i = 0; i < t[0].Count; i++)
                {
                    if (t[1] == null)
                    {
                        break;
                    }
                    for (var j = 0; j < t[1].Count; j++)
                    {
                        if (t[2] == null)
                        {
                            break;
                        }
                        for (var k = 0; k < t[2].Count; k++)
                        {
                            var combination = new[] { t[0].ToList()[i].Key, t[1].ToList()[j].Key, t[2].ToList()[k].Key };

                            var a = new double[3];
                            a[0] = t[0].ToList()[i].Value;
                            a[1] = t[1].ToList()[j].Value;
                            a[2] = t[2].ToList()[k].Value;

                            double totProb = 1;
                            var    co      = 0;

                            foreach (var ar in a.Where(p => p != 1))
                            {
                                totProb = totProb * (1 - ar);
                                co++;
                            }
                            if (co == 0)
                            {
                                totProb = 1;
                            }
                            else
                            {
                                totProb = 1 - totProb;
                            }

                            //var totProb = 1-((1-t[0].ToList()[i].Value) * (1-t[1].ToList()[j].Value) * (1-t[2].ToList()[k].Value));
                            //var combAndEdge = new Dictionary<int[], EdgeWithScores[]>();
                            //CanCom.Add(combination, totProb);

                            var edges = new[] { eachFace.Face.Edges[0], eachFace.Face.Edges[1], eachFace.Face.Edges[2] };
                            //combAndEdge.Add(combination.OrderBy(n=>n).ToArray(),edges);

                            var faceCat = FaceClassifier(combination, faceRules);

                            if (!eachFace.FaceCat.ContainsKey(faceCat))
                            {
                                eachFace.FaceCat.Add(faceCat, totProb);
                                eachFace.CatToCom.Add(faceCat, combination.OrderBy(n => n).ToArray());
                                eachFace.ComToEdge.Add(combination, edges);
                                eachFace.ComToEdge = sortingComToEdgeDic(eachFace.ComToEdge);
                                //eachFace.ComEdge.Add(faceCat, combAndEdge);
                            }
                            else
                            {
                                if (!(eachFace.FaceCat[faceCat] < totProb))
                                {
                                    continue;
                                }
                                eachFace.FaceCat[faceCat] = totProb;
                                eachFace.ComToEdge.Remove(eachFace.CatToCom[faceCat]);
                                eachFace.CatToCom[faceCat] = combination.OrderBy(n => n).ToArray();
                                eachFace.ComToEdge.Add(combination, edges);
                                eachFace.ComToEdge = sortingComToEdgeDic(eachFace.ComToEdge);
                                //eachFace.ComEdge[faceCat] = combAndEdge;
                            }
                        }
                    }
                }
            }
        }