/// <summary> /// Loads the plugin settings /// </summary> public void LoadSettings() { this.settingObject = new Settings(); if (!File.Exists(this.settingFilename)) this.SaveSettings(); else { Object obj = ObjectSerializer.Deserialize(this.settingFilename, this.settingObject); this.settingObject = (Settings)obj; } }
/// <summary> /// Loads the plugin settings /// </summary> void LoadSettings() { settingObject = new Settings(); if (!File.Exists(settingFilename)) SaveSettings(); else settingObject = (Settings)ObjectSerializer.Deserialize(settingFilename, settingObject); }