Пример #1
0
        public override void Awake()
        {
            base.Awake();

            emitter = gameObject.GetComponent<ParticleEmitter>();
            emitter.onParticleCountChanged = ParticleCountChanged;
            ParticleCountChanged();
        }
Пример #2
0
        public override void Awake()
        {
            base.Awake();

            emitter = gameObject.GetComponent<ParticleEmitter>();
        }