Пример #1
0
        public static VideoFrames FromAnnotations(LayerInterpretationLogic logic)
        {
            VideoFrames frames = new VideoFrames();
            frames._mode = Mode.Annotations;

            frames._annotationImages = GetAllImageIdsUsingAllLibrariesFromLayers(logic);

            return frames;
        }
Пример #2
0
        private static Dictionary<string, List<string>> GetAllImageIdsUsingAllLibrariesFromLayers(LayerInterpretationLogic logic)
        {
            var images = new Dictionary<string, List<string>>();

            
            var libs = AnnotationLibrary.GetAnnotationLibraries(logic.Layers);
            foreach (string lib in libs)
            {

                List<string> forlib = new List<string>(AnnotationLibrary.GetAllImageIds(lib));
              
                images[lib] = forlib;

            }

            return images;
        }
Пример #3
0
        public static VideoInterpreter FromAnnotations(LayerInterpretationLogic logic)
        {
            VideoInterpreter i = new VideoInterpreter(logic);


            i._frames = VideoFrames.FromAnnotations(logic);

            i._interpretFrame = new Thread(i._interpretFrame_DoWork);
            i._interpretFrame.Priority = ThreadPriority.Highest;
            i._interpretFrame.Start();

            i._framesCollection = new VirtualizingCollection<BitmapSource>(i.FrameCount, i.GetFramesInRange);

            return i;
        }
Пример #4
0
        public void SetLayerChainItems(PrefabInterpretationLogic logic)
        {
            LayerChainItems = new ObservableCollection<LayerChainItem>();

            if (logic is LayerInterpretationLogic)
            {
                LayerInterpretationLogic layerLog = logic as LayerInterpretationLogic;
                _layerInterpretLogic = layerLog;
                List<string> layernames = new List<string>();
                List<Dictionary<string, object>> parameters = new List<Dictionary<string, object>>();

                ChainLoader.GetLayerNamesAndParameters(layerLog.LayerDirectory, layernames, parameters);

                
                

                    for (int i = 0; i < layernames.Count; i ++ )
                    {
                        
                        LayerChainItem item = new LayerChainItem();
                        item.Name = System.IO.Path.GetFileName(layernames[i]);
                        item.RelativePath = layernames[i];

                        item.FullPath = System.IO.Path.GetFullPath(layerLog.LayerDirectory + "/" + layernames[i]);

                        foreach (string key in parameters[i].Keys)
                        {

                            object val = parameters[i][key];
                            if (val != null)
                            {
                                item.ParameterKeys.Add(key);
                                item.ParameterValues.Add(val);

                            }
                        }

                        LayerChainItems.Add(item);
                    }
                

                //List<string> dirs = new List<string>();
                //dirs.Add(layerLog.LayerDirectory);
                //var alllayers = ChainLoader.GetAllLayerNames(dirs);

                //AllLayers = new ObservableCollection<LayerChainItem>();

                //foreach (string layer in alllayers)
                //{
                //    LayerChainItem item = new LayerChainItem();
                //    item.Name = System.IO.Path.GetFileName(layer);
                //    string path = System.IO.Path.GetDirectoryName(layer);
                    
                //    if (System.IO.Path.Equals(path, layerLog.LayerDirectory))
                //    {
                //        item.RelativePath = item.Name;
                //    }else
                //         item.RelativePath = layer;

                //    item.FullPath = System.IO.Path.GetFullPath(layerLog.LayerDirectory + "/" + layer);

                //    AllLayers.Add(item);

                //}
            }
            else
            {
                LayerChainItem item = new LayerChainItem();
                item.Name = "prefab_identification_layers";
                item.RelativePath = "..\\prefab_identification_layers";
                item.FullPath =  System.IO.Path.GetFullPath(logic.LayerDirectory + "/" + item.RelativePath);
                item.DeleteButtonVisibility = System.Windows.Visibility.Collapsed;
                LayerChainItems.Add(item);
                
                item = new LayerChainItem();
                item.Name = "interpret_tree.py";
                item.RelativePath = "interpret_tree.py";
                item.FullPath =  System.IO.Path.GetFullPath(logic.LayerDirectory + "/" + item.RelativePath);
                item.DeleteButtonVisibility = System.Windows.Visibility.Collapsed;
                LayerChainItems.Add(item);

                AddLayerButton.Visibility = Visibility.Collapsed;
                LibrariesPanel.Visibility = Visibility.Collapsed;
            }
        }