public void SetActor(Actor.Actor actor) { if (m_actor != null) { return; } m_actor = actor; }
public void StopInteract() { m_state = State.Canceling; m_actor = null; }
public void SetActor(Actor.Actor actor) { if (m_actor != null) { return; } m_actor = actor; }
public void StopInteract() { m_state = State.Canceling; m_actor = null; }