Пример #1
0
		/// <summary>Gets the current position.</summary>
		public void getCurrentPosition(GeolocationEvent success,GeolocationErrorEvent error,GeoPositionOptions options){
			
			// Get service:
			LocationService ls=UnityEngine.Input.location;
			
			if(!ls.isEnabledByUser){
				
				// Denied.
				if(error!=null){
					error(new GeoPositionError(GeoPositionError.PERMISSION_DENIED));
				}
				
				return;
				
			}
			
			// Started yet?
			if(ls.status==LocationServiceStatus.Stopped){
				
				// Start now:
				ls.Start();
				
			}else if(ls.status!=LocationServiceStatus.Initializing){
				
				// Call ready now:
				OnReady(success,error,options);
				
				return;
				
			}
			
			// Enqueue, taking our timeout into account.
			PendingLocationRequest node=new PendingLocationRequest();
			
			// Apply settings:
			node.Success=success;
			node.Error=error;
			node.Options=options;
			
			if(options!=null && options.timeout!=0f){
				
				// Get timeout in seconds:
				node.Timeout=(float)options.timeout/1000f;
				
			}
			
			node.Next=FirstQueued;
			FirstQueued=node;
			
			if(Updater==null){
				
				// Start calling update now at 10fps:
				OnUpdate.Add(Update,10f);
				
			}
			
		}
Пример #2
0
        /// <summary>Gets a bundle using the given bundle URI.</summary>
        private void LoadBundle(Location uri, BundleReadyEvent bre)
        {
            // Main thread only. (Even things like bund!=null can fail).
            Callback.MainThread(delegate(){
                // The underlying uri is uri.Path.
                string path = uri.Path;

                // Loading or loaded?
                AssetBundle bund = Bundles.Get(path);

                if (bund != null)
                {
                    bre(bund);
                    return;
                }

                DataPackage package;

                if (Bundles.Loading.TryGetValue(path, out package))
                {
                    // Loading - just add a listener (always runs after the bundle loading callback):
                    package.addEventListener("onload", delegate(UIEvent e){
                        // Callback:
                        bre(Bundles.Get(path));
                    });
                }
                else
                {
                    // Make a request:
                    package = new DataPackage(path, null);

                    package.addEventListener("onload", delegate(UIEvent e){
                        // 5.4.1 onwards
                                                #if !UNITY_5_4_0 && UNITY_5_4_OR_NEWER
                        AssetBundleCreateRequest request = AssetBundle.LoadFromMemoryAsync(package.responseBytes);
                                                #else
                        AssetBundleCreateRequest request = AssetBundle.CreateFromMemory(package.responseBytes);
                                                #endif

                        // Get the enumerator:
                        IEnumerator enumerator = Loader(request);

                        // Add updater:
                        OnUpdateCallback cb = null;

                        cb = OnUpdate.Add(delegate(){
                            // Move enumerator:
                            enumerator.MoveNext();

                            // Request done?
                            if (request.isDone)
                            {
                                // Great! Stop:
                                cb.Stop();

                                // Set now:
                                AssetBundle bundle = request.assetBundle;

                                Bundles.Add(path, bundle);

                                // Callback:
                                bre(bundle);
                            }
                        });
                    });

                    // Send now:
                    package.send();
                }
            });
        }