Пример #1
0
 /// <summary>Sets the vertices of this box to that specified by the given block
 /// but clipped to fit within a boundary.</summary>
 /// <param name="boundary">The clipping boundary. The vertices will be clipped to within this.</param>
 /// <param name="block">The position of the vertices.</param>
 /// <param name="zIndex">The depth of the vertices.</param>
 public void SetClipped(BoxRegion boundary, BoxRegion block, Renderman renderer, float zIndex)
 {
     // Clipping with no image/ affect on UVs:
     block.ClipBy(boundary);
     // And just apply the result:
     ApplyVertices(block, renderer, zIndex);
 }
Пример #2
0
		/// <summary>Sets the vertices of this box to that specified by the given block
		/// but clipped to fit within a boundary.</summary>
		/// <param name="boundary">The clipping boundary. The vertices will be clipped to within this.</param>
		/// <param name="block">The position of the vertices.</param>
		/// <param name="zIndex">The depth of the vertices.</param>
		public void SetClipped(BoxRegion boundary,BoxRegion block,Renderman renderer,float zIndex){
			// Clipping with no image/ affect on UVs:
			block.ClipBy(boundary);
			// And just apply the result:
			ApplyVertices(block,renderer,zIndex);
		}