public override void OnGetAudio(AudioPackage package) { // Main thread only: Callback.MainThread(delegate(){ string resUrl = package.location.Directory + package.location.Filename; if (resUrl.Length > 0 && resUrl[0] == '/') { resUrl = resUrl.Substring(1); } // Get the audio: UnityEngine.Object resource = Resources.Load(resUrl); if (resource == null) { // Note: the full file should be called something.bytes for this to work in Unity. resUrl = package.location.Path; if (resUrl.Length > 0 && resUrl[0] == '/') { resUrl = resUrl.Substring(1); } resource = Resources.Load(resUrl); } // Try loading from the asset: if (package.Contents.LoadFromAsset(resource, package)) { package.Done(); } }); }
/// <summary>Attempts to get a graphic from the given location using this protocol.</summary> /// <param name="package">The audio request. GotGraphic must be called on this when the protocol is done.</param> /// <param name="path">The location of the file to retrieve using this protocol.</param> public override void OnGetAudio(AudioPackage package) { LoadBundle(package.location, delegate(AssetBundle bundle){ // Pull audio from the bundle using the hash as our hierarchy: UnityEngine.Object asset = bundle.LoadAsset(package.location.hash); // Try loading from the asset: if (package.Contents.LoadFromAsset(asset, package)) { // Ok! package.Done(); } }); }