Пример #1
0
 protected override void CanRemoveInternal(UnityAction onFailed, PGISlotItem item, CellModel dest)
 {
     if (dest == Cell && dest != null)
     {
         CanRemove(onFailed, item, dest);
         OnCanRemove.Invoke(onFailed, item, dest);
     }
 }
Пример #2
0
 public virtual void Remove(PGISlotItem item, CellModel src)
 {
 }
Пример #3
0
 public virtual void CanRemove(UnityAction onFailed, PGISlotItem item, CellModel dest)
 {
 }
Пример #4
0
 public virtual void StoreFailed(PGISlotItem item, CellModel dest)
 {
 }
Пример #5
0
 protected virtual void CanRemoveInternal(UnityAction onFailed, PGISlotItem item, CellModel dest)
 {
     if (dest == Cell && dest != null)
     {
         CanRemove(onFailed, item, dest);
     }
 }