ShowMessage() публичный статический Метод

public static ShowMessage ( ConsoleString message, System.Action doneCallback = null, int maxHeight = 12 ) : void
message ConsoleString
doneCallback System.Action
maxHeight int
Результат void
Пример #1
0
        public ProgressOperationControl(ProgressOperationsManager manager, ProgressOperation operation)
        {
            this.Tag                  = operation;
            this.Operation            = operation;
            this.manager              = manager;
            this.Height               = 2;
            messageAndOperationsPanel = Add(new StackPanel()
            {
                Orientation = Orientation.Vertical
            }).Fill();

            messageLabel = messageAndOperationsPanel.Add(new Label()
            {
                Mode = LabelRenderMode.ManualSizing
            }).FillHorizontally();
            messageLabel.CanFocus = true;

            messageLabel.KeyInputReceived.SubscribeForLifetime((k) =>
            {
                if (k.Key == ConsoleKey.Enter)
                {
                    var msg = operation.Message;
                    if (operation.Details != null)
                    {
                        msg += "\n" + operation.Details;
                    }
                    Dialog.ShowMessage(msg);
                }
                else if (k.Key == ConsoleKey.Delete)
                {
                    var app = Application;
                    manager.Operations.Remove(operation);
                    app.FocusManager.TryMoveFocus();
                }
            }, this);


            actionPanel = messageAndOperationsPanel.Add(new StackPanel()
            {
                Orientation = Orientation.Horizontal, Height = 1, Margin = 2
            }).FillHorizontally(messageAndOperationsPanel);
            spinner = actionPanel.Add(new Spinner()
            {
                CanFocus = false
            });
            timeLabel = actionPanel.Add(new Label()
            {
                Mode = LabelRenderMode.SingleLineAutoSize, Text = operation.StartTime.ToFriendlyPastTimeStamp().ToConsoleString()
            });


            spinner.IsSpinning = operation.State == OperationState.InProgress;

            foreach (var action in operation.Actions)
            {
                BindActionToActionPanel(action);
            }

            AddedToVisualTree.SubscribeForLifetime(OnAddedToVisualTree, this);
        }
Пример #2
0
        private void EscapeKeyHandler(ConsoleKeyInfo escape)
        {
            var consolePageApp = (Application as ConsolePageApp);

            if (PageStack.GetSegments(PageStack.CurrentPath).Length > 1)
            {
                PageStack.TryUp();
            }
            else if (consolePageApp.AllowEscapeToExit && consolePageApp.PromptBeforeExit)
            {
                Dialog.ShowMessage("Are you sure you want to quit?".ToConsoleString(), (choice) =>
                {
                    if (choice != null && choice.DisplayText == "Yes")
                    {
                        Application.Stop();
                    }
                }, true, 10, new DialogButton()
                {
                    DisplayText = "Yes"
                }, new DialogButton()
                {
                    DisplayText = "No"
                });
            }
            else if (consolePageApp.AllowEscapeToExit)
            {
                Application.Stop();
            }
        }
Пример #3
0
        public PickerControl(PickerControlOptions <T> options)
        {
            this.Options = options;

            this.idMap        = new Dictionary <string, T>();
            this.reverseIdMap = new Dictionary <T, string>();

            for (var i = 0; i < this.Options.Options.Count; i++)
            {
                idMap.Add(i.ToString(), this.Options.Options[i]);
                reverseIdMap.Add(this.Options.Options[i], i.ToString());
            }

            this.innerLabel = Add(new Label()).Fill();

            // When the selected item changes make sure we update the label
            this.SubscribeForLifetime(nameof(SelectedItem), () =>
            {
                this.innerLabel.Text = FormatItem(this.SelectedItem);
                this.Options.SelectionChanged?.Invoke(this.SelectedItem);
            }, this);

            this.innerLabel.CanFocus = true;

            this.innerLabel.KeyInputReceived.SubscribeForLifetime((key) =>
            {
                if (key.Key == ConsoleKey.Enter)
                {
                    Dialog.ShowMessage(new DialogButtonOptions()
                    {
                        Message = this.Options.PromptMessage,
                        Mode    = DialogButtonsPresentationMode.Grid,
                        Options = this.Options.Options.Select(o => new DialogOption()
                        {
                            DisplayText = FormatItem(o), Id = reverseIdMap[o]
                        }).ToList(),
                    }).Then((selectedOption) =>
                    {
                        if (selectedOption != null)
                        {
                            this.SelectedItem = idMap[selectedOption.Id];
                        }
                    });
                }
            }, this);

            if (options.HasDefaultSelection)
            {
                this.SelectedItem = options.DefaultSelection;
            }
        }
Пример #4
0
        private async void NewCommandImpl()
        {
            if (await ConfirmOkToProceedWithPendingChanges("Are you sure you want to start a new project?") == false)
            {
                return;
            }

            var w = await Dialog.ShowRichTextInput(new RichTextDialogOptions()
            {
                Message = "Width".ToYellow()
            });

            if (w == null)
            {
                return;
            }
            if (string.IsNullOrWhiteSpace(w?.StringValue) || int.TryParse(w.StringValue, out int width) == false)
            {
                await Dialog.ShowMessage($"Invalid width: '{w.StringValue}'");

                return;
            }

            var h = await Dialog.ShowRichTextInput(new RichTextDialogOptions()
            {
                Message = "Height".ToYellow()
            });

            if (h == null)
            {
                return;
            }
            if (string.IsNullOrWhiteSpace(h?.StringValue) || int.TryParse(h.StringValue, out int height) == false)
            {
                await Dialog.ShowMessage($"Invalid height: '{h.StringValue}'");

                return;
            }

            currentlyOpenedFile = null;
            animation.Frames.Clear();
            animation.Frames.Add(new InMemoryConsoleBitmapFrame()
            {
                Bitmap = new ConsoleBitmap(width, height), FrameTime = TimeSpan.Zero
            });
            CurrentFrameIndex = 0;
            undoRedo.Clear();
            undoRedo.Do(new ClearPendingChangesAction(this));
            Refresh();
        }
Пример #5
0
        /// <summary>
        /// The state change handler that defines what happens whenever the player changes state
        /// </summary>
        private void StateChanged()
        {
            if (State != PlayerState.Playing)
            {
                playLifetime = null;
            }

            if (State == PlayerState.Playing)
            {
                if (duration.HasValue == false)
                {
                    throw new InvalidOperationException("Playback is not permitted before a video is loaded");
                }
                ConsoleApp.Current.Invoke(PlayLoop);
            }
            else if (State == PlayerState.Stopped)
            {
                pictureFrame.BorderColor = ConsoleColor.Yellow;
                playButton.Text          = "Play".ToConsoleString();
            }
            else if (State == PlayerState.Paused)
            {
                playButton.Text = "Play".ToConsoleString();
            }
            else if (State == PlayerState.NotLoaded)
            {
                playButton.Text     = "Play".ToConsoleString();
                playButton.CanFocus = false;
            }
            else if (State == PlayerState.Buffering)
            {
                playButton.Text = "Play".ToConsoleString();
            }
            else if (State == PlayerState.Failed)
            {
                pictureFrame.BorderColor = ConsoleColor.Red;
                Dialog.ShowMessage(failedMessage.ToRed());
            }
            else
            {
                throw new Exception("Unknown state: " + State);
            }
        }
Пример #6
0
        private async void OpenCommandImpl()
        {
            if (await ConfirmOkToProceedWithPendingChanges("Are you sure you want to open another project?") == false)
            {
                return;
            }

            var tb = new TextBox()
            {
                Value = lastOpenDialogInput?.ToConsoleString() ?? ConsoleString.Empty
            };
            var input = await Dialog.ShowRichTextInput(new RichTextDialogOptions()
            {
                TextBox = tb,
                Message = "Enter file path".ToYellow(),
            });

            if (input == null)
            {
                return;
            }

            lastOpenDialogInput = input.StringValue;
            if (File.Exists(lastOpenDialogInput) == false)
            {
                await Dialog.ShowMessage($"File not found: {lastOpenDialogInput}".ToRed());

                OpenCommandImpl();
                return;
            }

            if (TryOpenConsoleBitmapReaderFormat(lastOpenDialogInput) == false && TryOpenVisualFormat(lastOpenDialogInput) == false)
            {
                await Dialog.ShowMessage($"Failed to load file: {lastOpenDialogInput}".ToRed());
            }
            else
            {
                currentlyOpenedFile = lastOpenDialogInput;
                Refresh();
            }
        }
Пример #7
0
        /// <summary>
        /// The state change handler that defines what happens whenever the player changes state
        /// </summary>
        private void StateChanged()
        {
            if (State != PlayerState.Playing)
            {
                playLifetime = null;
            }

            if (State == PlayerState.Playing)
            {
                if (duration.HasValue == false)
                {
                    throw new InvalidOperationException("Playback is not permitted before a video is loaded");
                }

                playStartPosition = TimeSpan.FromSeconds(playerProgressBar.PlayCursorPosition * duration.Value.TotalSeconds);
                playStartTime     = DateTime.UtcNow;
                lastFrameIndex    = 0;
                // start a play loop for as long as the state remains unchanged
                this.playLifetime = this.GetPropertyValueLifetime(nameof(State));
                playLifetime.OnDisposed(Application.SetInterval(() =>
                {
                    if (State != PlayerState.Playing)
                    {
                        return;
                    }
                    var now                              = DateTime.UtcNow;
                    var delta                            = now - playStartTime;
                    var newPlayerPosition                = playStartPosition + delta;
                    var videoLocationPercentage          = Math.Round(100.0 * newPlayerPosition.TotalSeconds / duration.Value.TotalSeconds, 1);
                    videoLocationPercentage              = Math.Min(videoLocationPercentage, 100);
                    playerProgressBar.PlayCursorPosition = videoLocationPercentage / 100.0;
                    playButton.Text                      = $"Pause".ToConsoleString();

                    InMemoryConsoleBitmapFrame seekedFrame;

                    if ((lastFrameIndex = inMemoryVideo.Seek(newPlayerPosition, out seekedFrame, lastFrameIndex >= 0 ? lastFrameIndex : 0)) < 0)
                    {
                        State = PlayerState.Buffering;
                    }
                    else
                    {
                        CurrentFrame = seekedFrame.Bitmap;
                        OnFramePlayed.Fire(seekedFrame.FrameTime);
                    }

                    if (newPlayerPosition > duration)
                    {
                        State = PlayerState.Stopped;
                    }
                }, TimeSpan.FromMilliseconds(1)));
            }
            else if (State == PlayerState.Stopped)
            {
                pictureFrame.BorderColor = ConsoleColor.Yellow;
                playButton.Text          = "Play".ToConsoleString();
            }
            else if (State == PlayerState.Paused)
            {
                playButton.Text = "Play".ToConsoleString();
            }
            else if (State == PlayerState.NotLoaded)
            {
                playButton.Text     = "Play".ToConsoleString();
                playButton.CanFocus = false;
            }
            else if (State == PlayerState.Buffering)
            {
                playButton.Text = "Play".ToConsoleString();
            }
            else if (State == PlayerState.Failed)
            {
                pictureFrame.BorderColor = ConsoleColor.Red;
                Dialog.ShowMessage(failedMessage.ToRed());
            }
            else
            {
                throw new Exception("Unknown state: " + State);
            }
        }
Пример #8
0
        private async void SaveCommon(string destination)
        {
            if (saveInProgress)
            {
                return;
            }

            try
            {
                saveInProgress = true;
                ConsoleBitmapVideoWriter writer = null;
                var  tempFile         = Path.GetTempFileName();
                bool tempWriteSuccess = false;
                try
                {
                    writer = new ConsoleBitmapVideoWriter(s => File.WriteAllText(tempFile, s));
                    foreach (var frame in animation.Frames)
                    {
                        writer.WriteFrame(frame.Bitmap, desiredFrameTime: frame.FrameTime);
                    }
                    tempWriteSuccess = true;
                }
                catch (Exception)
                {
                    await Dialog.ShowMessage($"Failed to save file to {destination}".ToRed());

                    return;
                }
                finally
                {
                    writer?.Finish();
                    if (tempWriteSuccess == false)
                    {
                        try { File.Delete(tempFile); } catch (Exception) { }
                    }
                }

                try
                {
                    // If we can't read this back then don't finalize the save.
                    // This ensures that if we wrote garbage (which should never happen)
                    // then we won't corrupt whatever was on disk.
                    using (var testStream = File.OpenRead(tempFile))
                    {
                        var testReader = new ConsoleBitmapStreamReader(testStream);
                        testReader.ReadToEnd();
                    }
                }
                catch (Exception)
                {
                    try { File.Delete(tempFile); } catch (Exception) { }
                    await Dialog.ShowMessage($"Failed to save file to {destination}".ToRed());

                    return;
                }

                File.Delete(destination);
                File.Move(tempFile, destination);
                currentlyOpenedFile = destination;
                undoRedo.Do(new ClearPendingChangesAction(this));
            }
            finally
            {
                saveInProgress = false;
            }
        }