void OnEnable() { #if !RES_PROJECT //第一次使用后效系统时,预热所有后效Shader EngineCore.ShaderModule.Instance.WarmupShaderVariablesCollection("PostFXShaderCollection"); #endif newCamera = GetComponent <Camera>(); peblist = postEffect.Initialization(); }
void Start() { newCamera = GetComponent <Camera>(); peblist = postEffect.Initialization(); // postEffect = new PostEffectSettings(); for (int i = 0; i < peblist.Count; i++) { peblist[i].OnEnable(); } }