void OnDestroy() { if (bloom != null) { bloom.Dispose(); } }
void OnDestroy() { if (bloom != null) { bloom.Dispose(); } DestroyFunc(displayMaterial); var meshFilter = GetComponent <MeshFilter>(); DestroyFunc(meshFilter.sharedMesh); }
void OnDestroy() { if (bloom != null) { bloom.Dispose(); } RenderTexture.ReleaseTemporary(bloomTarget); DestroyFunc(displayMaterial); var meshFilter = GetComponent <MeshFilter>(); DestroyFunc(meshFilter.sharedMesh); }