public override void Entry(IModHelper help) { helper = help; config = Helper.ReadConfig <PConfig>(); string customContentFolder = Path.Combine(helper.DirectoryPath, "Portraits"); displayAlpha = 0; if (!Directory.Exists(customContentFolder)) { Directory.CreateDirectory(customContentFolder); } SaveEvents.AfterLoad += SaveEvents_AfterLoad; }
public override void Entry(IModHelper help) { helper = help; instance = this; config = Helper.ReadConfig <PConfig>(); string customContentFolder = Path.Combine(helper.DirectoryPath, "Portraits"); displayAlpha = 0; VisualizeMod.addHandler(vHandler); if (!Directory.Exists(customContentFolder)) { Directory.CreateDirectory(customContentFolder); } SaveEvents.AfterLoad += SaveEvents_AfterLoad; SaveEvents.AfterReturnToTitle += SaveEvents_AfterReturnToTitle; }
public override void Entry(IModHelper help) { helper = help; instance = this; config = Helper.ReadConfig <PConfig>(); string customContentFolder = Path.Combine(helper.DirectoryPath, "Portraits"); displayAlpha = 0; if (!Directory.Exists(customContentFolder)) { Directory.CreateDirectory(customContentFolder); } help.Events.GameLoop.SaveLoaded += OnSaveLoaded; help.Events.GameLoop.ReturnedToTitle += OnReturnedToTitle; harmonyFix(); }
public override void Entry(IModHelper help) { helper = help; instance = this; config = Helper.ReadConfig <PConfig>(); string customContentFolder = Path.Combine(helper.DirectoryPath, "Portraits"); displayAlpha = 0; if (!Directory.Exists(customContentFolder)) { Directory.CreateDirectory(customContentFolder); } help.Events.GameLoop.SaveLoaded += OnSaveLoaded; help.Events.GameLoop.ReturnedToTitle += OnReturnedToTitle; harmonyFix(); Helper.ConsoleCommands.Add("pmenu", "", (s, p) => { MenuLoader.OpenMenu(Game1.activeClickableMenu); }); }