public void Populate()
        {
            if (_filePath != null && _filePath != "")
            {
                string line = "";
                char splitter = ';';

                StreamReader reader = new StreamReader(_filePath);

                while ((line = reader.ReadLine()) != null)
                {
                    string[] data = line.Split(splitter);
                    Player player = new Player();
                    player.Name = data[1];
                    player.Points = Int32.Parse(data[3]);
                    player.Salary = Double.Parse(data[4]);

                    String position = data[2];
                    switch (position)
                    {
                        case "LW":
                            player.Position = Position.LeftWing;
                            this.LeftWings.Add(player);
                            break;
                        case "C":
                            player.Position = Position.Center;
                            this.Centers.Add(player);
                            break;
                        case "RW":
                            player.Position = Position.RightWing;
                            this.RightWings.Add(player);
                            break;
                        case "D":
                            player.Position = Position.Defenseman;
                            this.Defensemen.Add(player);
                            break;
                        case "G":
                            player.Position = Position.Goaltender;
                            this.Goaltenders.Add(player);
                            break;
                    }
                }

                reader.Close();
            }
        }
Пример #2
0
        private void MakePlayerUnavailable(Player player, Button btnLockIn, Button btnUnavailable)
        {
            player.Picked = false;
            player.Available = false;

            this.DisplayOptimalRoster();
        }
Пример #3
0
        private void UnpickPlayer(Player player, Button btnLockIn, Button btnUnavailable)
        {
            player.Picked = false;
            player.Available = true;

            btnLockIn.Text = "Pick";
            btnUnavailable.Enabled = true;
        }