public PaddleSprite(Game1 game, BallSprite ball, bool isLeft, bool isCPU) : base(game) { this.game = game; this.Ball = ball; this.isLeft = isLeft; this.isCPU = isCPU; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ball = new BallSprite(this); Components.Add(ball); paddle = new PaddleSprite(this, ball); Components.Add(paddle); score = new ScoreSprite(this, ball, paddle); Components.Add(score); base.Initialize(); ball.Ball.GameOver += gameEnded; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ball = new BallSprite(this); Components.Add(ball); paddle = new CPUPaddleSprite(this, ball, true); Components.Add(paddle); paddle2 = new PaddleSprite(this, ball, false, false); Components.Add(paddle2); score = new ScoreSprite(this, ball, paddle2, paddle); Components.Add(score); base.Initialize(); }
public PaddleSprite(Game1 game, BallSprite ball) : base(game) { this.game = game; this.Ball = ball; }
public ScoreSprite(Game1 game, BallSprite ball, PaddleSprite paddle, CPUPaddleSprite cpuPaddle) : base(game) { this.game = game; this.ball = ball; this.paddle = paddle; }