Пример #1
0
 /** Constructs the tile */
 public Sprite(Util.Rect rect, Tileset tileset, bool visible = true,
     int uvX = 0, int uvY = 0)
     : base(rect)
 {
     //Copy in properties
     this.visible = visible;
     setUV(uvX, uvY);
     this.tileset = tileset;
 }
Пример #2
0
 /** Constructs a tile. The position is subtracted from the tile count to account for up=down issue.*/
 public Sprite(TiledSharp.TmxLayerTile tile, Tileset tileset, int genericTileWidth, int genericTileHeight, int tileCountY)
     : base(new Util.Rect(tile.X * genericTileWidth,
         (tileCountY - tile.Y - 1) * genericTileHeight,
         tileset.tileWidth,
         tileset.tileHeight))
 {
     visible = tile.Gid != 0;
     setUV(tile.Gid < 1 ? 0 : ((tile.Gid - tileset.firstGid) % tileset.tileCountX) * tileset.tileWidth,
         tile.Gid < 1 ? 0 : ((tile.Gid - tileset.firstGid) / tileset.tileCountX) * tileset.tileHeight);
     this.tileset = tileset;
 }