Пример #1
0
        public static void draw(Sprite sprite, Camera camera = null)
        {
            if (!sprite.visible)
                return;

            //Bind tileset texture
            sprite.tileset.bind();

            Util.Rect rect = sprite.rect;

            if (camera != null)
                camera.worldToScreen(ref rect);

            if (!Util.Maths.isRectVisible(rect, targetWidth, targetHeight))
                return;

            //Bind to GL_TEXTURE0 and GL_TEXTURE1
            shaderIndexedBitmapSprite["indexTexture"].SetValue(0);
            shaderIndexedBitmapSprite["paletteTexture"].SetValue(1);

            shaderIndexedBitmapSprite["orthoMatrix"].SetValue(
                Util.Maths.matrixPixelProjection(rect, targetWidth, targetHeight));

            shaderIndexedBitmapSprite["uvMatrix"].SetValue(
                sprite.uvMatrix(sprite.tileset.width, sprite.tileset.height));

            //Draw
            LowLevelRenderer.draw();
        }
Пример #2
0
 public bool overlaps(Sprite s)
 {
     return rect.overlaps(s.rect);
 }