Пример #1
0
        /* If the user selects a card, returns the card, otherwise null */
        private Card AskUserToConfirm(Bitmap targetImage, Hashtable possibleMatches)
        {
            /*
             * if (possibleMatches.Count == 0)
             * {
             *  Globals.Director.WriteDebug(WRITE_DEBUG,"Warning: We should ask the user to confirm an image, but there are no possible matches...");
             *  return null;
             * }*/

            CardMatchSelectDialog dialog = new CardMatchSelectDialog();

            dialog.Location = cardMatchDialogSpawnLocation;
            dialog.DisplayImageToMatch(targetImage);

            // Create list
            List <String> orderedFilenames = new List <String>();

            foreach (String cardMatchFile in possibleMatches.Keys)
            {
                orderedFilenames.Add(cardMatchFile);

                Globals.Director.WriteDebug(WRITE_DEBUG, cardMatchFile + " has similarity of " + possibleMatches[cardMatchFile]);
            }

            orderedFilenames.Sort((delegate(String file1, String file2)
            {
                return(((double)possibleMatches[file2]).CompareTo((double)possibleMatches[file1]));
            }));

            // Create cards from filenames
            const int MAX_CARDS_TO_DISPLAY = 5;
            int       i = 0;

            foreach (String filename in orderedFilenames)
            {
                dialog.AddPossibleCardMatch(Card.CreateFromPath(filename));
                i++;
                if (i == MAX_CARDS_TO_DISPLAY)
                {
                    break;
                }
            }

            if (dialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            {
                // The user selected a card
                Card userCard = dialog.SelectedCard;

                /* Before returning to the caller, we replace the image associated with the card
                 * with the targetimage. This process allows us to slowly replace the common card images templates
                 * with images that come directly from the poker client, allowing us to achieve an almost perfect match
                 * the next time the same card is compared */
                ReplaceTemplateImageWith(userCard, targetImage);

                return(userCard);
            }

            return(null);
        }
Пример #2
0
        /* If the user selects a card, returns the card, otherwise null */
        private Card AskUserToConfirm(Bitmap targetImage, Hashtable possibleMatches)
        {
            /*
            if (possibleMatches.Count == 0)
            {
                Trace.WriteLine("Warning: We should ask the user to confirm an image, but there are no possible matches...");
                return null;
            }*/

            CardMatchSelectDialog dialog = new CardMatchSelectDialog();
            dialog.Location = cardMatchDialogSpawnLocation;
            dialog.DisplayImageToMatch(targetImage);

            // Create list
            List<String> orderedFilenames = new List<String>();

            foreach (String cardMatchFile in possibleMatches.Keys)
            {
                orderedFilenames.Add(cardMatchFile);

                Trace.WriteLine(cardMatchFile + " has similarity of " + possibleMatches[cardMatchFile]);
            }

            orderedFilenames.Sort((delegate(String file1, String file2)
            {
                return ((double)possibleMatches[file2]).CompareTo((double)possibleMatches[file1]);
            }));

            // Create cards from filenames
            const int MAX_CARDS_TO_DISPLAY = 7;
            int i = 0;
            foreach (String filename in orderedFilenames)
            {
                dialog.AddPossibleCardMatch(Card.CreateFromPath(filename));
                i++;
                if (i == MAX_CARDS_TO_DISPLAY) break;
            }

            if (dialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            {
                // The user selected a card
                Card userCard = dialog.SelectedCard;

                /* Before returning to the caller, we replace the image associated with the card
                 * with the targetimage. This process allows us to slowly replace the common card images templates
                 * with images that come directly from the poker client, allowing us to achieve an almost perfect match
                 * the next time the same card is compared */
                ReplaceTemplateImageWith(userCard, targetImage);

                return userCard;
            }

            return null;
        }