protected void OnFinalBoardAvailable(Board board) { if (FinalBoardAvailable != null) FinalBoardAvailable(board); }
void HoldemTableStatistics_FinalBoardAvailable(Board board) { foreach (HoldemPlayer p in table.PlayerList) { p.BoardAvailable((HoldemBoard)board); } }
public void DisplayFinalBoard(Board board) { CardListPanel clp = new CardListPanel(); clp.CardListToDisplay = board; clp.CardSpacing = 4; clp.BackColor = Color.Transparent; /* We set the initial size of the component to the largest possible, the * addPanel method will take care of setting the proper size */ clp.Size = entityHandsContainer.Size; entityHandsContainer.AddPanel(clp, MAXIMUM_CARD_LIST_PANEL_HEIGHT); }
/* Holdem specific handlers */ void handHistoryParser_FinalBoardAvailable(Board board) { finalBoard = board; }