public void CreateGame() { int num = (int)NumOfPlayers.Value; players = new Player[num]; int dealer = IsDealerOrHeroInPlayers(DealerLabel, num); bool isDealer = false; if (dealer >= 0) { isDealer = true; } int hero = IsDealerOrHeroInPlayers(HeroLabel, num); bool isHero = false; if (hero >= 0) { isHero = true; } bool allCardSelected = AllCardsSelected(cards); int[] blinds = new int[] { (int)SmallBlind.Value, (int)BigBlind.Value }; if (isDealer && isHero && allCardSelected && blinds[0] < blinds[1]) { for (int i = 0; i < num; i++) { Player player = new Player(labels[i].Text, (int)nums[i].Value, hero == i, nums[i], Betlabels[i]); if (hero == i) { player.cards = cards; } players[(i + num - dealer) % num] = player; } game = new Game(players, deck, blinds, Pot); Console.WriteLine(" Udało się " + players[0].Name); for (int i = 0; i < game.players.Length; i++) { string str = game.players[i].Name + " " + game.players[i].Stack; if (game.players[i].IsHero) { str += " Hero"; } } HideShowPlayerUI(); game.PostBlind(); button1.Visible = false; NumOfPlayers.Enabled = false; SmallBlind.Enabled = false; BigBlind.Enabled = false; foreach (var item in game.players) { item.numeric.Enabled = false; } HeroLabel.Enabled = false; DealerLabel.Enabled = false; } else { MessageBox.Show("You done something wrong"); } }
public Game CopyGame(Game game) { var newPlayers = new Player[game.players.Length]; for (int i = 0; i < game.players.Length; i++) { newPlayers[i] = game.players[i].CopyPlayer(game.players[i]); } var newDeck = game.deck.CopyDeck(game.deck); var newGame = new Game(newPlayers, newDeck, new int[] { game.SmallBlind, game.BigBlind }, game.PotLabel); newGame.state = game.state; newGame.CallCount = game.CallCount; newGame.CurrentStake = game.CurrentStake; newGame.ReRaiseValue= game.ReRaiseValue; newGame.Position = game.Position; newGame.PlayersInGame = game.PlayersInGame; newGame.Pot = game.Pot; return newGame; }