public Game(double buyin, int numberOfPlayers, double numberOfHours) { var blindhelper = new BlindsHelper(); TimeperblindMS = blindhelper.GetBlindTimeInMS(numberOfHours, numberOfPlayers); //var timeinMin = TimeperblindMS / 1000 / 60; var prizePools = new Priezepools(); PrizePool = prizePools.Prizeppols.FirstOrDefault(p => p.minPlayers <= numberOfPlayers && p.maxPlayers >= numberOfPlayers); if (PrizePool != null) { PrizePool.SUM = buyin * numberOfPlayers; AvarageStack = PrizePool.SUM / numberOfPlayers; Blinds = BlindsHelper.Blinds.Take(BlindsHelper.maxBBindex).ToArray(); CurrentBlind = Blinds[0]; } }