Пример #1
0
        // Constructors
        public Game(int n_players, Deck deck, int starting_funds = Money.DEFAULT_ORIGINAL_AMOUNT, int buy_in = Money.DEFAULT_BUY_IN, int max_size = Hand.DEFAULT_MAX_SIZE, int big_blind = Money.DEFAULT_BIG_BLIND, int small_blind = Money.DEFAULT_SMALL_BLIND, int ante = Money.DEFAULT_ANTE)
        {
            if (n_players < 4)
             {
            n_players = 4;
             }
             else if (n_players > 6)
             {
            n_players = 6;
             }

             Random rand = new Random();
             this.deck = deck;
             this.deck.shuffle();

             players = new Player[n_players];
             player_queue = new Queue<Player>(n_players);
             string player_1_name = query_player_1_name();
             bool is_male_player = query_player_1_gender();

             // initialize the players
             // initialize the bank
             // empty out the queue
             // assign and shuffle the deck

             /*
             int starting_funds = Money.DEFAULT_ORIGINAL_AMOUNT;
             int buy_in = Money.DEFAULT_BUY_IN;
             int big_blind = Money.DEFAULT_BIG_BLIND;
             int small_blind = Money.DEFAULT_SMALL_BLIND;
             int ante = Money.DEFAULT_ANTE;
             int max_size = Hand.DEFAULT_MAX_SIZE;
             */

             bool[] AI_genders;
             string[] AI_names = choose_AI_names(player_1_name, out AI_genders);

             players[0] = new Player(starting_funds, buy_in, big_blind, small_blind, ante, deck.draw(5), this.deck, max_size, player_1_name, is_male_player);
             player_queue.Enqueue(players[0]);

             for (int i = 1; i < n_players; i++)
             {
            Wealth_Types wealth_type = (Wealth_Types)rand.Next((int)Wealth_Types.END);
            Betting_Types betting_type = (Betting_Types)rand.Next((int)Betting_Types.END);
            Perception_Types perception_type = (Perception_Types)rand.Next((int)Perception_Types.END);
            Personality personality = new Personality(wealth_type, betting_type, perception_type);

            players[i] = new AIPlayer(personality, this.deck, AI_names[i - 1], AI_genders[i - 1]);

            player_queue.Enqueue(players[i]);
             }

             // assign the bank's variables
             bank = new Money(0, buy_in, big_blind, small_blind, ante);
        }
Пример #2
0
        /*
          // Testing mainframe
          public static void Main(string[] args)
          {
         Personality personality = new Personality(Wealth_Types.RICH, Betting_Types.EXTREME, Perception_Types.AWARE);
         AIPlayer player = new AIPlayer(personality, new Deck());

         player.AI_take_action(true, false, 20);

         Console.Read();
          }
          */
        // Constructor
        public AIPlayer(Personality personality, int starting_funds, int buy_in, int big_blind, int small_blind, int ante, Card[] starting_hand, Deck deck, int max_size, string name, bool is_male)
            : base(starting_funds, buy_in, big_blind, small_blind, ante, starting_hand, deck, max_size, name, is_male)
        {
            Wealth_Types actual_wealth_type = Wealth_Types.POOR;

             for (int i = (int)Wealth_Types.END - 1; i > 0; i--)
             {
            if (starting_funds > (int)(Wealth_Values)i)
            {
               actual_wealth_type = (Wealth_Types)i;
               break;
            }
             }

             AI_Ctor_Helper(personality);
        }
Пример #3
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 public AIPlayer(Personality personality, Deck deck)
     : this(personality, deck, pick_random_name(), true)
 {
 }
Пример #4
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 public AIPlayer(Personality personality, Deck deck, string name, bool is_male)
     : this(personality, (int)(Personality.convert_wealth_type_to_value(personality.wealth_type)), Money.DEFAULT_BUY_IN, Money.DEFAULT_BIG_BLIND, Money.DEFAULT_SMALL_BLIND, Money.DEFAULT_ANTE, deck.draw(Hand.DEFAULT_MAX_SIZE), deck, Hand.DEFAULT_MAX_SIZE, name, is_male)
 {
     AI_Ctor_Helper(personality);
 }
Пример #5
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        private void AI_Ctor_Helper(Personality personality)
        {
            personality_p = personality;

             // decide if you'll bluff
             refresh_bluff();
        }
Пример #6
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 public AIPlayer(Personality personality, Deck deck) : this(personality, deck, pick_random_name(), true)
 {
 }
Пример #7
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 public AIPlayer(Personality personality, Deck deck, string name, bool is_male) : this(personality, (int)(Personality.convert_wealth_type_to_value(personality.wealth_type)), Money.DEFAULT_BUY_IN, Money.DEFAULT_BIG_BLIND, Money.DEFAULT_SMALL_BLIND, Money.DEFAULT_ANTE, deck.draw(Hand.DEFAULT_MAX_SIZE), deck, Hand.DEFAULT_MAX_SIZE, name, is_male)
 {
     AI_Ctor_Helper(personality);
 }