static void Main(string[] args) { Pokémon Bulbasaur = new Pokémon(); Bulbasaur.Name = "Bulbasaur"; Bulbasaur.Type = "Grass/Poison"; Bulbasaur.Number = 1; Bulbasaur.HP_Base = 45; Bulbasaur.Attack_Base = 49; Bulbasaur.Defense_Base = 49; Bulbasaur.SpecialAttack_Base = 65; Bulbasaur.SpecialDefense_Base = 65; Bulbasaur.Speed_Base = 45; Pokémon Charmander = new Pokémon(); Charmander.Name = "Charmander"; Charmander.Type = "Fire"; Charmander.Number = 4; Charmander.HP_Base = 39; Charmander.Attack_Base = 52; Charmander.Defense_Base = 43; Charmander.SpecialAttack_Base = 60; Charmander.SpecialDefense_Base = 50; Charmander.Speed_Base = 65; Pokémon Squirtle = new Pokémon(); Squirtle.Name = "Squirtle"; Squirtle.Type = "Water"; Squirtle.Number = 7; Squirtle.HP_Base = 44; Squirtle.Attack_Base = 48; Squirtle.Defense_Base = 65; Squirtle.SpecialAttack_Base = 50; Squirtle.SpecialDefense_Base = 64; Squirtle.Speed_Base = 43; Bulbasaur.ShowInfo(); Charmander.ShowInfo(); Squirtle.ShowInfo(); for (int i = 0; i < 100; i++) { Bulbasaur.VerhoogLevel(); Charmander.VerhoogLevel(); Squirtle.VerhoogLevel(); } Bulbasaur.ShowInfo(); Charmander.ShowInfo(); Squirtle.ShowInfo(); }
static void Main(string[] args) { Console.WriteLine("Pokémon\n"); Pokémon Bulbasaur = new Pokémon(); InitBulbasaur(Bulbasaur); Pokémon Ivysaur = new Pokémon(); InitIvysaur(Ivysaur); Pokémon Mewtwo = new Pokémon(); InitMewtwo(Mewtwo); Console.WriteLine(); Mewtwo.ShowInfo(); //Console.WriteLine($"Attack_Full: {Mewtwo.Attack_Full}"); //for (int i = 0; i<100;i++) //{ // Mewtwo.VerhoogLevel(); // Console.WriteLine($"Attack_Full: {Mewtwo.Attack_Full}"); //} }
static void Main(string[] args) { Pokémon bulbasaur = new Pokémon(); bulbasaur.Name = "Bulbasaur"; bulbasaur.Number = 1; bulbasaur.Type = "grass"; bulbasaur.HP_Base = 45; bulbasaur.Attack_Base = 49; bulbasaur.Defense_Base = 49; bulbasaur.SpecialAttack_Base = 65; bulbasaur.SpecialDefense_Base = 65; bulbasaur.Speed_Base = 45; bulbasaur.ShowInfo(); for (int i = 1; i <= 100; i++) { bulbasaur.IncreaseLevel(); } bulbasaur.ShowInfo(); }