public PoisonShot(Game game, Tower parent, Creep target, List <Creep> creeps, Vector2 position, string shotTextName, float speed, float damage, float time, int amount, float counterTime) : base(game, parent, target, creeps, position, shotTextName, speed, damage) { Time = time; Amount = amount; CounterTime = counterTime; Parent = (PoisonTower)parent; }
public PoisonShot(Game game, Tower parent, Creep target, List<Creep> creeps, Vector2 position, string shotTextName, float speed, float damage, float time, int amount, float counterTime) : base(game, parent, target, creeps, position, shotTextName, speed, damage) { Time = time; Amount = amount; CounterTime = counterTime; Parent = (PoisonTower) parent; }