static void playGame() { while (!gameOver) { if (direction == 1) { snake.Move(-1, 0); } if (direction == 2) { snake.Move(1, 0); } if (direction == 3) { snake.Move(0, -1); } if (direction == 4) { snake.Move(0, 1); } if (snake.cnt == 60) { wall = new Wall(2); Console.Clear(); } if (snake.CollisionWallandSnake(wall.body)) { Console.Clear(); gameOver = true; } snake.Draw(); wall.Draw(); Thread.Sleep(speed); } }