public static List<Path> LoadPath(string filePath) { StreamReader reader = new StreamReader(string.Empty + filePath + string.Empty); List<Path> collectionOfPathsFromText = new List<Path>(); string input = "Start"; using (reader) { while (input != string.Empty) { input = reader.ReadLine(); Path newPathFromText = new Path(); while (input != "End of Path" && input != "Start" && input != null) { Point3D currentPoint = new Point3D(); double[] pointCoord = input.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries).Select(double.Parse).ToArray(); currentPoint.PointX = pointCoord[0]; currentPoint.PointY = pointCoord[1]; currentPoint.PointZ = pointCoord[2]; newPathFromText.PointsCollection.Add(currentPoint); input = reader.ReadLine(); } if (input == null) { break; } collectionOfPathsFromText.Add(newPathFromText); } return collectionOfPathsFromText; } }
static void Main() { Point3D point1 = new Point3D(1, 1, 1); Point3D point2 = new Point3D(2.5, -0.4, 12.09); Console.WriteLine(point1); Console.WriteLine(point2); }
public static void Main() { // Prints the center of the coordinate system Console.WriteLine("The center of coordinate system is: O({0})", Point3D.O); // Creates some point A var pointA = new Point3D(3, 7, -2); Console.WriteLine("Point A ({0})", pointA); // Defines some list of points from a text file "input.txt" var points = PathStorage.LoadPath(@"..\..\input.txt"); points.Add(new Point3D(4, 5, 6)); // Prints the distance between two points in 3D space if (points.Count() >= 2) { Console.WriteLine("\nDistance between point B and point C: " + Distance.D(points.Points[0], points.Points[1])); } // Clears all points in the path points.Clear(); // Saves the path with all points to a text file "output.txt" PathStorage.SavePath(points); points.Add(new Point3D(4, 5, 6)); points.Add(new Point3D(7, 1, -6)); points.Add(new Point3D(92, 54, 65)); // Removes the 2nd point points.RemoveAt(1); PathStorage.SavePath(points); }
public static void Main() { Point3D point1 = new Point3D(0.0, -3.0, 10.15); Console.WriteLine(point1); Console.WriteLine(Point3D.StartingPoint); }
static void Main() { //Printing BasePoint Console.Write("Starting Point: "); Console.WriteLine(Point3D.BasePoint); // Testing EucledeanDistance Point3D randomPoint = new Point3D(2.65, 4.56, 8.26); double distance = Distance.EucledeanDistance(Point3D.BasePoint, randomPoint); Console.WriteLine("Distance between {0} and {1} = {2:F2}", Point3D.BasePoint, randomPoint, distance); // Testing Path storage // Uncomment this code to test Path Saving //Path testPath = new Path(); //testPath.AddPoint(Point3D.BasePoint); //testPath.AddPoint(randomPoint); //testPath.AddPoint(new Point3D(4.3, -2.2, 6.25)); //PathStorage.SavePath(testPath); Console.WriteLine(new String('-', 30)); Console.WriteLine("Printing Loaded Path:"); Path loadedPath = PathStorage.LoadPath(); loadedPath.PrintPath(); }
public static double Points3D(Point3D first, Point3D second) { double result = Math.Sqrt( (first.XCoord - second.XCoord) * (first.XCoord - second.XCoord) + (first.YCoord - second.YCoord) * (first.YCoord - second.YCoord) + (first.ZCoord - second.ZCoord) * (first.ZCoord - second.ZCoord)); return result; }
public static double Distance(Point3D a, Point3D b) { double distance=0; distance=Math.Sqrt(Math.Pow(b.PointX-a.PointX,2)+ Math.Pow(b.PointY-a.PointY,2)+ Math.Pow(b.PointZ-a.PointZ,2)); return distance; }
static void Main(string[] args) { Point3D myPoint = new Point3D(1, 2, 3); Path.AddPoint(myPoint); Path.AddPoint(new Point3D(2, 3, 7)); Path.AddPoint(new Point3D(9, 2, 2)); Path.AddPoint(new Point3D(2, 7, 1)); PathStorage.SavePaths("../../text.txt"); Console.WriteLine(PathStorage.LoadPaths("../../text.txt")); GenericList<int> array = new GenericList<int>(10); array.Add(4); array.Add(6); array.Add(8); array.Add(3); array.Add(7); array.Add(1); for (int i = 0; i < array.Length; i++) { Console.WriteLine(array[i]); } Console.WriteLine(); array.Remove(2); for (int i = 0; i < array.Length; i++) { Console.WriteLine(array[i]); } Console.WriteLine(new string('-', 20)); Console.WriteLine("Max element is: " + array.Max()); Console.WriteLine(new string('-', 20)); Type type = typeof(Program); object[] allAttibutes = type.GetCustomAttributes(false); foreach (VersionAttribute attribute in allAttibutes) { Console.WriteLine("Version is: " + attribute.Value); } }
static void Main() { Point3D point3D = new Point3D(1, 2, 3); Point3D anotherPoint3D = new Point3D(3, 2, 1); Console.WriteLine(point3D); Console.WriteLine(Point3D.ZeroCoord); Console.WriteLine(Distance.Points3D(point3D, Point3D.ZeroCoord)); Console.WriteLine(Distance.Points3D(point3D, anotherPoint3D)); Path firstPath = new Path(); firstPath = PathStorage.LoadPath(); Console.WriteLine("-----print path-----"); firstPath.PrintPath(); Console.WriteLine("-----end-----"); PathStorage.SavePath(firstPath); }
public List<Point3D> AddPath() { Console.WriteLine("Enter the number of points which you want to add:"); List<Point3D> ListOfPoints = new List<Point3D>(); int number = int.Parse(Console.ReadLine()); //Path newPath = new Path(); for (int i = 0; i < number; i++) { Console.WriteLine("Enter X for the new point:"); double newPointX = double.Parse(Console.ReadLine()); Console.WriteLine("Enter Y for the new point:"); double newPointY = double.Parse(Console.ReadLine()); Console.WriteLine("Enter Z for the new point:"); double newPointZ = double.Parse(Console.ReadLine()); Point3D newPoint = new Point3D(newPointX, newPointY, newPointZ); ListOfPoints.Add(newPoint); } return ListOfPoints; }
public static Path LoadPath() { Path result = new Path(); using (StreamReader reader = new StreamReader("..//..//LoadPaths.txt")) { char[] separators = { ',', '(', ')', ' ' }; string line = reader.ReadLine(); while (line != null) { Point3D point = new Point3D(); string[] points = line.Split(separators, StringSplitOptions.RemoveEmptyEntries); point.XCoord = int.Parse(points[0]); point.YCoord = int.Parse(points[1]); point.ZCoord = int.Parse(points[2]); result.AddPoint(point); line = reader.ReadLine(); } } return result; }
public static void CreatePoint() { Console.WriteLine("Examplary points"); Point3D pointInput1 = new Point3D(-7, -4, 3); Point3D pointInput2 = new Point3D(17, 6, 2.5); Console.WriteLine("Point A:"); Console.WriteLine(pointInput1); Console.WriteLine("Point B:"); Console.WriteLine(pointInput2); double distance = DistanceCalculation.Distance(pointInput1, pointInput2); Console.WriteLine("The distance between point A and point B is:"); Console.WriteLine(distance); string filePath = "../../Paths.txt"; List<Path> listOfPaths = new List<Path>(); while (true) { Console.WriteLine("Do you want to create a new path:"); string input = Console.ReadLine(); if (input == "Yes") { Path newPath = new Path(); newPath.PointsCollection = newPath.AddPath(); listOfPaths.Add(newPath); PathStorage.SavePath(filePath, listOfPaths); } else { break; } } Console.WriteLine("The text files paths.txt is in the folder called \"Structure\"."); // The paths from the text file are here: List<Path> listOfRecordedPaths = PathStorage.LoadPath(filePath); }
// Adds a new point in the path public void Add(Point3D point) { this.Points.Add(point); }
public void AddPoint(Point3D point) { this.AllPoints.Add(point); }
public void AddPoint(Point3D newPoint) { this.pointsCollection.Add(newPoint); }
public void RemovePoint(Point3D pointForRemoving) { this.pointsCollection.Remove(pointForRemoving); }
public static double CalculateDistance(Point3D firstPoint, Point3D secondPoint) { return Math.Sqrt(Math.Pow((firstPoint.X - secondPoint.X), 2) + Math.Pow((firstPoint.Y - secondPoint.Y), 2) + Math.Pow((firstPoint.Z - secondPoint.Z), 2)); }
static Point3D() { startingPoint = new Point3D(0, 0, 0); }
public static void AddPoint(Point3D point) { points.Add(point); }
public void AddPoint(Point3D point) { Paths.Add(point); }
/// <summary> /// Calculates the distance between two points in the 3D space. /// </summary> /// <param name="a">The first point A.</param> /// <param name="b">The second point B.</param> /// <returns>Returns the distance between the points.</returns> public static double D(Point3D a, Point3D b) { return Math.Sqrt(Math.Pow(a.X - b.X, 2) + Math.Pow(a.Y - b.Y, 2) + Math.Pow(a.Z - b.Z, 2)); }
//P2 static Point3D() { o = new Point3D(0, 0, 0); }
public void AddPoint(Point3D newPoint) { this.listOfPoints.Add(newPoint); }
public static void Main() { Point3D point1 = new Point3D(-7, -4, 3); Point3D point2 = new Point3D(17, 6, 2.5); Console.WriteLine(DistanceCalculator.CalculateDistance(point1, point2)); }
// P2 static Point3D() { Center = new Point3D(0, 0, 0); }
public static double EucledeanDistance(Point3D a, Point3D b) { double distance = Math.Sqrt(Math.Pow(a.X - b.X, 2) + Math.Pow(a.Y - b.Y, 2) + Math.Pow(a.Z - b.Z, 2)); return distance; }
public void RemovePoint(Point3D pointForRemoving) { this.listOfPoints.Remove(pointForRemoving); }